Accent Image to accompany hero

Solrockin Pokémon Emerald Legacy

rockpsychic

Pokédex Entry

Meteorite Pokémon

Solar energy is the source of this Pokémon's power. On sunny days, groups of Solrock line up facing the sun and absorb its light.

Solrock in Pokémon Emerald Legacy

Solrock is #338 in the Pokédex for Pokémon Emerald Legacy. This page covers its rock/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.

Type
RockPsychic
Dex
#126 Hoenn Dex · #338 National
Abilities

Not hit by GROUND attacks.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
150
EV Yield
2 Attack
Wild Held Items
Weak To
water ×2grass ×2ground ×2bug ×2ghost ×2dark ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5psychic ×0.5

How to Obtain

Solrock appears in Meteor Falls 1F 1R while walking or surfing (rare), in Meteor Falls 1F 2R while walking or surfing (rare), and in Meteor Falls B1F 1R while walking or surfing (rare), among two other areas. Wild ones range from level five to 39.

Wild Encounters (9)

Level Up Moves (16)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise DEFENSE.
PsywaveLevel: 5psychic
PWR1ACC95PP15
Attacks with a psychic wave of varying intensity.
ConfusionLevel: 7psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Rock ThrowLevel: 13rock
PWR50ACC95PP25
Throws small rocks to strike the foe.
Will O WispLevel: 19fire
PWR0ACC85PP15
Inflicts a burn on the foe with intense fire.
CurseLevel: 21normal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Ancient PowerLevel: 29rock
PWR60ACC100PP10
An attack that may raise all stats.
Cosmic PowerLevel: 31psychic
PWR0ACC0PP20
Raises DEFENSE and SP. DEF with a mystic power.
Morning SunLevel: 34normal
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Rock SlideLevel: 37rock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
PsychicLevel: 41psychic
PWR90ACC100PP15
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 44normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Solar BeamLevel: 47grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.
ExplosionLevel: 51normal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (28)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Overheatfire
PWR140ACC90PP5TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (15)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

7
Weaknesses
5
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Solrock. Use these types to counter it effectively.

Resistances & Immunities

Types that Solrock resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Solrock differs across the games we cover →

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