Accent Image to accompany hero

Solrockin Pokémon Crystal Advance Redux

rockpsychic

Pokédex Entry

Meteorite Pokémon

It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.

Solrock in Pokémon Crystal Advance Redux

Solrock is #338 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its rock/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
RockPsychic
Dex
#338
Abilities

Grants Immunity from Ground-Type damage.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
150
EV Yield
2 Attack
Weak To
water ×2grass ×2ground ×2bug ×2ghost ×2dark ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5psychic ×0.5

Evolution Chain

How to Obtain

Solrock has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (20)

IncinerateLevel: 1fire
PWR60ACC100PP15
The user burns the foe completely, consuming any held Berry.
SolarbeamLevel: 1grass
PWR120ACC100PP10
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Psych UpLevel: 7normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
Rock ThrowLevel: 10rock
PWR50ACC90PP15
The foe is attacked with a shower of small, easily thrown rocks.
HypnosisLevel: 13psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
PsybeamLevel: 16psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Rock PolishLevel: 20rock
PWR0ACC0PP20
The user polishes its body to sharply boost its Speed.
Rock BlastLevel: 23rock
PWR25ACC90PP10
The user hurls two to five hard rocks at the foe to attack.
Morning SunLevel: 27normal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
EmbargoLevel: 31dark
PWR0ACC100PP15
Prevents the target using any items for five turns.
Cosmic PowerLevel: 35psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
FlamethrowerLevel: 38fire
PWR95ACC100PP15
The foe is scorched with intense flames. The foe may suffer a burn.
Heal BlockLevel: 41psychic
PWR0ACC100PP15
Prevents the foe from using any HP-recovery moves for five turns.
PsychicLevel: 45psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Flare BlitzLevel: 50fire
PWR120ACC100PP15
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Stone EdgeLevel: 55rock
PWR100ACC80PP5
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Future SightLevel: 61psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.

Egg Moves (8)

Baton Passnormal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Incineratefire
PWR60ACC100PP15
The user burns the foe completely, consuming any held Berry.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Morning Sunnormal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Selfdestructnormal
PWR200ACC100PP5
The user blows up to inflict severe damage, even making itself faint.
Swiftnormal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.

TM/HM Moves (26)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (23)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Flare Blitz(Blackthorn City, Cinnabar Island)fire
PWR120ACC100PP15Tutor
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

7
Weaknesses
5
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Solrock. Use these types to counter it effectively.

Resistances & Immunities

Types that Solrock resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Solrock differs across the games we cover →

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