Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Persianin Pokémon Heart & Soul

normal

Pokédex Entry

Classy Cat Pokémon

A Persian's six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers.

Persian in Pokémon Heart & Soul

Persian is #53 in the Pokédex for Pokémon persian. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 38 encounter locations.

Type
Normal
Dex
#053
Abilities
LIMBER(Primary)

Prevents paralysis.

UNNERVE(Secondary)

Foes can't eat Berries.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
EV Yield
2 Speed
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Persian appears in Route 7 Hns (rare), in Five Island Meadow (very rare), and in One Island Kindle Road (very rare), among seven other areas. Wild ones range from level 37 to 52.

Wild Encounters (10)

Level Up Moves (10)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Pay DayLevel: 20normal
4010020
Throws coins at the foe. Money is recovered after.
Feint AttackLevel: 29dark
60020
Draws the foe close, then strikes without fail.
ScreechLevel: 38normal
08540
Emits a screech to sharply reduce the foe's Defense.
Fury SwipesLevel: 46normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
SlashLevel: 53normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Fake OutLevel: 59normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.

Egg Moves (7)

Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Assistnormal
0020
Attacks randomly with one of the partner's moves.

TM/HM Moves (44)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate