Psyduckin Pokémon Heart & Soul
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Pokédex Entry
Duck Pokémon
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
Psyduck in Pokémon Heart & Soul
Psyduck is #54 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.
Prevents self-destruction.
Negates weather effects.
Raises Speed in rain.
Evolution Chain
How to Obtain
Wild Encounters (24)
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Scratches the foe with sharp claws. | ||||||
| Tail WhipLevel: 4Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Water GunLevel: 7Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ConfusionLevel: 10Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Fury SwipesLevel: 13Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Water PulseLevel: 16Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| DisableLevel: 19Disable | normal | PWR0 | ACC55 | PP20 | ||
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | ||||||
| ScreechLevel: 22Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Zen HeadbuttLevel: 25Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Aqua TailLevel: 28Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The user swings its tail like a wave to attack. | ||||||
| SoakLevel: 31Soak | water | PWR0 | ACC100 | PP20 | ||
| Sprays water at the foe, changing it to Water type. | ||||||
| Psych UpLevel: 34Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| AmnesiaLevel: 37Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| Hydro PumpLevel: 40Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Wonder RoomLevel: 43Wonder Room | psychic | PWR0 | ACC0 | PP10 | ||
| Defense and Sp. Def stats are swapped for 5 turns. | ||||||
Egg Moves (15)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| PsybeamPsybeam | psychic | PWR65 | ACC100 | PP20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| RefreshRefresh | normal | PWR0 | ACC0 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| YawnYawn | normal | PWR0 | ACC0 | PP10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| Mud BombMud Bomb | ground | PWR65 | ACC85 | PP10 | |
| Throws a blob of mud to damage and cut accuracy. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | |
| Attack with effects that vary by location. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| SynchronoiseSynchronoise | psychic | PWR0 | ACC100 | PP0 | |
| An odd shock wave that only damages same-type {PKMN}. | |||||
| Simple BeamSimple Beam | normal | PWR0 | ACC100 | PP15 | |
| A beam that changes the foe's Ability to Simple. | |||||
| Clear SmogClear Smog | poison | PWR50 | ACC0 | PP15 | |
| Attacks with white haze that eliminates all stat changes. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (9)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Scratches the foe with sharp claws. | ||||||
| Water SportLevel: 1Water Sport | water | PWR0 | ACC0 | PP15 | ||
| The user becomes soaked to weaken all Fire moves. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| DisableLevel: 10Disable | normal | PWR0 | ACC55 | PP20 | ||
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | ||||||
| ConfusionLevel: 16Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| ScreechLevel: 23Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Psych UpLevel: 31Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Fury SwipesLevel: 40Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| PsybeamPsybeam | psychic | PWR65 | ACC100 | PP20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | |
| Wall of light cuts special damage for 5 turns. | |||||
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | |
| A powerful psychic attack that may lower Sp. Def. | |||||
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| RefreshRefresh | normal | PWR0 | ACC0 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
TM/HM Moves (43)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Psyduck. Use these types to counter it effectively.
Resistances & Immunities
Types that Psyduck resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Psyduck, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Psyduck differs across the games we cover →
psyduck in 6 gameswaterSame typing and stats as this game
psyduck in Red++waterSp. Atk 50 -15