Same name in this game
Persian is the name this game gives to more than one species. Persian #053. The number after each name is the game's own regional dex entry.
Persian #053in Pokémon Crystal Advance Redux
Pokédex Entry
Classy Cat Pokémon
Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.
Persian #053 in Pokémon Crystal Advance Redux
Persian #053 is #53 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.
Prevents paralysis.
50% boost to moves up to 60 power.
Wild Encounters (4)
Evolution Moves (1)
Moves learned upon evolving into Persian.
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SnarlLevel: 1Snarl | dark | PWR55 | ACC95 | PP15 | ||
| The user barks menacingly. It also lowers the foe's Sp. Atk. | ||||||
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Hard, pointed, and sharp claws rake the foe. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| BiteLevel: 5Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| Tail WhipLevel: 7Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Fake OutLevel: 9Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| Fury SwipesLevel: 12Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| The foe is raked with sharp claws or scythes two to five times. | ||||||
| Metal ClawLevel: 15Metal Claw | steel | PWR50 | ACC95 | PP35 | ||
| The foe is attacked with steel claws. It may also raise the user's Attack. | ||||||
| ScreechLevel: 18Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Faint AttackLevel: 21Faint Attack | dark | PWR60 | ACC0 | PP20 | ||
| The user draws up close to the foe disarmingly, then hits without fail. | ||||||
| TauntLevel: 24Taunt | dark | PWR0 | ACC100 | PP20 | ||
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Pay DayLevel: 27Pay Day | normal | PWR40 | ACC100 | PP20 | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | ||||||
| MoonlightLevel: 31Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| SlashLevel: 35Slash | normal | PWR70 | ACC100 | PP20 | ||
| The foe is slashed with claws, etc. It has a high critical-hit ratio. | ||||||
| Nasty PlotLevel: 39Nasty Plot | dark | PWR0 | ACC0 | PP20 | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | ||||||
| Shock WaveLevel: 42Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Aerial AceLevel: 45Aerial Ace | flying | PWR60 | ACC0 | PP20 | ||
| An extremely fast attack against one target. It can't be evaded. | ||||||
| Icy WindLevel: 48Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling wind is used to attack. It also lowers the Speed stat. | ||||||
| Night SlashLevel: 52Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| The user slashes the foe when it can. It has a high critical-hit ratio. | ||||||
| HypnosisLevel: 56Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Play RoughLevel: 61Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Foul PlayLevel: 66Foul Play | dark | PWR95 | ACC100 | PP15 | ||
| An under-handed attack that uses the foes Attack power against them. | ||||||
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| False Swipe(Ruins Of Alph)False Swipe | normal | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Shadow Claw(Soul House)Shadow Claw | ghost | PWR70 | ACC100 | PP15 | TutorTutor | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Power Gem(Pewter City)Power Gem | rock | PWR80 | ACC100 | PP20 | TutorTutor | ||
| The user attacks with a ray of light that sparkles like gemstones. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)Switcheroo | dark | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Trades user held item with the foe faster than the eye can follow. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
| Hone Claws(Battle Tower)Hone Claws | dark | PWR0 | ACC0 | PP15 | TutorTutor | ||
| The user sharpens its claws to raise its Attack and Accuracy. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Persian. Use these types to counter it effectively.
Resistances & Immunities
Types that Persian resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Persian, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Persian differs across the games we cover →
persian in 8 gamesnormalSame typing and stats as this game
persian in Ghost Greyfairyghostdifferent typingHP 60 -5Attack 60 -10Sp. Atk 90 +25Sp. Def 70 +5Speed 111 -4
persian in Johto LegendsnormalAttack 80 +10Defense 90 +30Sp. Atk 80 +15Sp. Def 70 +5
persian in AmbrosianormalAttack 80 +10