Accent Image to accompany hero

Nosepassin Pokémon Emerald Legacy

rock

Pokédex Entry

Compass Pokémon

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Nosepass in Pokémon Emerald Legacy

Nosepass is #299 in the Pokédex for Pokémon Emerald Legacy. This page covers its rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
Rock
Dex
#060 Hoenn Dex · #299 National
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Magnet Pull(Secondary)

Traps STEEL-type POKéMON.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
108
EV Yield
1 Defense
Wild Held Items
None
Weak To
water ×2grass ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5

How to Obtain

Nosepass can be found common in Granite Cave B2F while walking or Rock Smash, in Victory Road B2F (rare), and in Granite Cave B1F (very rare). Wild ones range from level 12 to 43.

Wild Encounters (4)

Level Up Moves (16)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise DEFENSE.
BlockLevel: 5normal
PWR0ACC100PP5
Blocks the foe's way to prevent escape.
Rock ThrowLevel: 13rock
PWR50ACC95PP25
Throws small rocks to strike the foe.
Thunder WaveLevel: 16electric
PWR0ACC100PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 22electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
HeadbuttLevel: 25normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Smelling SaltLevel: 28normal
PWR75ACC100PP15
Powerful against paralyzed foes, but also heals them.
Rock SlideLevel: 31rock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
Iron DefenseLevel: 34steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise DEFENSE.
SandstormLevel: 37rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
ThunderboltLevel: 40electric
PWR95ACC100PP15
A strong electrical attack that may paralyze the foe.
RestLevel: 43psychic
PWR0ACC0PP10
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 45normal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Zap CannonLevel: 48electric
PWR100ACC70PP10
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 50normal
PWR0ACC100PP5
Locks on to the foe to ensure the next move hits.

Egg Moves (3)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Rolloutrock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Explosionnormal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (22)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (18)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Nosepass. Use these types to counter it effectively.

Resistances & Immunities

Types that Nosepass resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Nosepass differs across the games we cover →

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