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Accent Image to accompany hero

Chikoritain Pokémon Heart & Soul

grass

Pokédex Entry

Leaf Pokémon

It waves its leaf around to keep foes at bay. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers.

Chikorita in Pokémon Heart & Soul

Chikorita is #152 in the Pokédex for Pokémon chikorita. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Grass
Dex
#152
Abilities
OVERGROW(Primary)

Ups Grass moves in a pinch.

LEAF GUARD(Secondary)

Blocks status in sunshine.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

You can catch Chikorita in Route 27 Hns (rare). Expect to find it at level five. You can also receive one as a gift in Littleroot Town Professor Birchs Lab at level five.

LocationLevelMethodFormHeld ItemPrerequisite
Littleroot Town Professor Birchs LabLv. 5gift---

Wild Encounters (1)

Level Up Moves (10)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Razor LeafLevel: 8grass
559525
Cuts enemies with leaves. High critical-hit ratio.
ReflectLevel: 12psychic
0020
Wall of light cuts physical damage for 5 turns.
Poison PowderLevel: 15poison
07535
Scatters a toxic powder that may poison the foe.
SynthesisLevel: 22grass
005
Restores HP. The amount varies with the weather.
Body SlamLevel: 29normal
8510015
A full-body slam that may cause paralysis.
Light ScreenLevel: 36psychic
0030
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 43normal
0025
Protects allies from status problems for 5 turns.
Solar BeamLevel: 50grass
12010010
Absorbs light in one turn, then attacks next turn.

Egg Moves (8)

Vine Whipgrass
010010
Strikes the foe with slender, whiplike vines.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Counterfighting
110020
Retaliates any physical hit with double the power.
Ancient Powerrock
601005
Attack that may raise all stats.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Nature Powernormal
1020
The type of attack varies depending on the location.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.
Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.

TM/HM Moves (29)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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