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Absolin Pokémon Heart & Soul

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Pokédex Entry

Disaster Pokémon

It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years.

Absol in Pokémon Heart & Soul

Absol is #359 in the Pokédex for Pokémon Heart & Soul. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Dark
Dex
#359
Abilities
Pressure(Primary)

Raises foe's PP usage.

Super Luck(Secondary)

Critical hits land often.

Justified(Hidden)

Dark hits raise Attack.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
163
EV Yield
2 Attack
Wild Held Items
None
Weak To
fighting ×2bug ×2fairy ×2
Resists
ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

You can catch Absol in Fuchsia City Safari Zone Brush (very rare), and in Fuchsia City Safari Zone Mountain (very rare). Expect to find it at level 48.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

Perish SongLevel: 1normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Future SightLevel: 1psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
FeintLevel: 1normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 4normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 7normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
PursuitLevel: 10dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
TauntLevel: 13dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
BiteLevel: 16dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Double TeamLevel: 19normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
SlashLevel: 22normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Swords DanceLevel: 25normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Night SlashLevel: 29dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
DetectLevel: 33fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Psycho CutLevel: 37psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Me FirstLevel: 41normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Sucker PunchLevel: 45dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Razor WindLevel: 49normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Future SightLevel: 53psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Perish SongLevel: 57normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.

Egg Moves (15)

Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Magic Coatpsychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Mean Looknormal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Punishmentdark
PWR60ACC100PP5
Does more damage the more the foe has powered up.
Sucker Punchdark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Assurancedark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Hexghost
PWR0ACC100PP10
Does double damage if the foe has a status problem.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Play Roughfairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 5normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
TauntLevel: 9dark
PWR0ACC100PP20
Taunts the foe into only using attack moves.
Quick AttackLevel: 13normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Razor WindLevel: 17normal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
BiteLevel: 21dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Swords DanceLevel: 26normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Double TeamLevel: 31normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
SlashLevel: 36normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Future SightLevel: 41psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Perish SongLevel: 46normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.

Egg Moves (6)

Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Magic Coatpsychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (56)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Absol. Use these types to counter it effectively.

Resistances & Immunities

Types that Absol resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Absol differs across the games we cover →

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