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Medichamin Pokémon Johto Legends

fightingpsychic

Pokédex Entry

Meditate Pokémon

It elegantly avoids attacks with dance-like steps, then attacks in the same motion.

Medicham in Pokémon Johto Legends

Medicham is #308 in the Pokédex for Pokémon Johto Legends. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FightingPsychic
Dex
#093 Regional Dex · #308 National
Abilities

Doubles user's Attack stat.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
144
EV Yield
None
Wild Held Items
None
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5

How to Obtain

Medicham has no wild encounters recorded in this game. Evolve meditite to get one.

Level Up Moves (17)

Brick BreakLevel: 1fighting
PWR75ACC100PP15
An attack that may lower Defense.
MeditateLevel: 4psychic
PWR0ACC100PP40
Raises the user's Attack.
ConfusionLevel: 7psychic
PWR50ACC100PP25
An attack that may cause confusion.
DetectLevel: 9fighting
PWR0ACC100PP5
Evades attack that turn. It may fail.
EndureLevel: 12normal
PWR0ACC100PP10
Always leaves at least 1HP.
HeadbuttLevel: 15normal
PWR70ACC100PP15
An attack that may make foe flinch.
Force PalmLevel: 17fighting
PWR60ACC100PP10
A shock wave that can paralyze.
Hidden PowerLevel: 20normal
PWR70ACC100PP15
The power varies with the Pokémon.
Calm MindLevel: 23psychic
PWR0ACC100PP20
Raises Spcl.Atk and Spcl.Def.
Mind ReaderLevel: 25normal
PWR0ACC100PP5
Ensures the next attack will hit.
Hi Jump KickLevel: 28fighting
PWR130ACC90PP10
May miss and hurt the user.
Psych UpLevel: 31normal
PWR0ACC100PP10
Copies the foe's stat changes.
Zen HeadbuttLevel: 33psychic
PWR80ACC90PP15
Inner peace bash, can cause flinch.
CounterLevel: 36fighting
PWR1ACC100PP20
Returns a physical blow double.
ReversalLevel: 42fighting
PWR1ACC100PP15
Stronger if the user's HP is low.
RecoverLevel: 47normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.
Close CombatLevel: 53fighting
PWR120ACC100PP5
Lowers user's Def and Spcl.Def.

Egg Moves (5)

Baton Passnormal
PWR0ACC100PP40
Switches while keeping effects.
Bullet Punchsteel
PWR40ACC100PP30
Fist of steel that strikes first.
Fake Outnormal
PWR40ACC100PP10
Foe flinches if used first turn.
Foresightnormal
PWR0ACC100PP40
Negates accuracy reduction moves.
Psycho Cutpsychic
PWR70ACC100PP20
Has a high critical hit ratio.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Boosts Attack and Defense.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Energy Ballgrass
PWR90ACC100PP15TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Dream Eaterpsychic
PWR100ACC100PP15TM56
Steals HP from a sleeping victim.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Poison Jabpoison
PWR80ACC100PP20TM68
Powerful jab that can poison foe.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (7)

Fire Punchfire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
PWR75ACC100PP15Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
PWR75ACC100PP10Tutor
Punch that heals the user.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.
Grass Knotgrass
PWR1ACC100PP20Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Medicham. Use these types to counter it effectively.

Resistances & Immunities

Types that Medicham resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Medicham differs across the games we cover →

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