Medichamin Pokémon Johto Legends
fightingpsychic
Pokédex Entry
Meditate Pokémon
It elegantly avoids attacks with dance-like steps, then attacks in the same motion.
Medicham in Pokémon Johto Legends
Medicham is #308 in the Pokédex for Pokémon Johto Legends. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FightingPsychic
Dex
#093 Regional Dex · #308 National
Abilities
Doubles user's Attack stat.
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
Base Exp
144
EV Yield
None
Wild Held Items
None
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5
Evolution Chain
How to Obtain
Medicham isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Brick BreakLevel: 1Brick Break | fighting | 75 | 100 | 15 | ||
| An attack that may lower Defense. | ||||||
| MeditateLevel: 4Meditate | psychic | 0 | 100 | 40 | ||
| Raises the user's Attack. | ||||||
| ConfusionLevel: 7Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| DetectLevel: 9Detect | fighting | 0 | 100 | 5 | ||
| Evades attack that turn. It may fail. | ||||||
| EndureLevel: 12Endure | normal | 0 | 100 | 10 | ||
| Always leaves at least 1HP. | ||||||
| HeadbuttLevel: 15Headbutt | normal | 70 | 100 | 15 | ||
| An attack that may make foe flinch. | ||||||
| Force PalmLevel: 17Force Palm | fighting | 60 | 100 | 10 | ||
| A shock wave that can paralyze. | ||||||
| The power varies with the Pokémon. | ||||||
| Calm MindLevel: 23Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Mind ReaderLevel: 25Mind Reader | normal | 0 | 100 | 5 | ||
| Ensures the next attack will hit. | ||||||
| Hi Jump KickLevel: 28Hi Jump Kick | fighting | 130 | 90 | 10 | ||
| May miss and hurt the user. | ||||||
| Psych UpLevel: 31Psych Up | normal | 0 | 100 | 10 | ||
| Copies the foe's stat changes. | ||||||
| Zen HeadbuttLevel: 33Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| CounterLevel: 36Counter | fighting | 1 | 100 | 20 | ||
| Returns a physical blow double. | ||||||
| ReversalLevel: 42Reversal | fighting | 1 | 100 | 15 | ||
| Stronger if the user's HP is low. | ||||||
| RecoverLevel: 47Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Close CombatLevel: 53Close Combat | fighting | 120 | 100 | 5 | ||
| Lowers user's Def and Spcl.Def. |
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Baton PassBaton Pass | normal | 0 | 100 | 40 | |
| Switches while keeping effects. | |||||
| Bullet PunchBullet Punch | steel | 40 | 100 | 30 | |
| Fist of steel that strikes first. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| Foe flinches if used first turn. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates accuracy reduction moves. | |||||
| Psycho CutPsycho Cut | psychic | 70 | 100 | 20 | |
| Has a high critical hit ratio. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (7)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
3
Weaknesses
2
Resistances
0
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Medicham. Use these types to counter it effectively.
Resistances & Immunities
Types that Medicham resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Medicham, either offensively or defensively.
Sableye
darkghost
2× STAB damage • Immune to fighting
2×Good
Spiritomb
ghostdark
2× STAB damage • Immune to fighting
2×Good
Ninetales
fireghost
2× STAB damage • Immune to fighting
2×Good
Galarian Rapidash
psychicfairy
2× STAB damage • Resists fighting
2×Good
Alolan Marowak
fireghost
2× STAB damage • Immune to fighting
2×Good
Mime Jr.
psychicfairy
2× STAB damage • Resists fighting
2×Good
Mr. Mime
psychicfairy
2× STAB damage • Resists fighting
2×Good
Galarian Articuno
psychicflying
2× STAB damage • Resists fighting
2×Good
Galarian Moltres
darkflying
2× STAB damage • Immune to psychic
2×Good
Hisuian Typhlosion
fireghost
2× STAB damage • Immune to fighting
2×Good
Noctowl
ghostflying
2× STAB damage • Immune to fighting
2×Good
Natu
psychicflying
2× STAB damage • Resists fighting
2×Good
Xatu
psychicflying
2× STAB damage • Resists fighting
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Honchkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Misdreavus
ghost
2× STAB damage • Immune to fighting
2×Good
Mismagius
ghostfairy
2× STAB damage • Immune to fighting
2×Good
Corsola
ghost
2× STAB damage • Immune to fighting
2×Good
Cursola
ghost
2× STAB damage • Immune to fighting
2×Good
Lugia
psychicflying
2× STAB damage • Resists fighting
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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