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Medichamin Pokémon Johto Legends

fightingpsychic

Pokédex Entry

Meditate Pokémon

It elegantly avoids attacks with dance-like steps, then attacks in the same motion.

Medicham in Pokémon Johto Legends

Medicham is #308 in the Pokédex for Pokémon Johto Legends. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FightingPsychic
Dex
#093 Regional Dex · #308 National
Abilities

Doubles user's Attack stat.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
144
EV Yield
None
Wild Held Items
None
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5

How to Obtain

Medicham isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

Brick BreakLevel: 1fighting
7510015
An attack that may lower Defense.
MeditateLevel: 4psychic
010040
Raises the user's Attack.
ConfusionLevel: 7psychic
5010025
An attack that may cause confusion.
DetectLevel: 9fighting
01005
Evades attack that turn. It may fail.
EndureLevel: 12normal
010010
Always leaves at least 1HP.
HeadbuttLevel: 15normal
7010015
An attack that may make foe flinch.
Force PalmLevel: 17fighting
6010010
A shock wave that can paralyze.
Hidden PowerLevel: 20normal
7010015
The power varies with the Pokémon.
Calm MindLevel: 23psychic
010020
Raises Spcl.Atk and Spcl.Def.
Mind ReaderLevel: 25normal
01005
Ensures the next attack will hit.
Hi Jump KickLevel: 28fighting
1309010
May miss and hurt the user.
Psych UpLevel: 31normal
010010
Copies the foe's stat changes.
Zen HeadbuttLevel: 33psychic
809015
Inner peace bash, can cause flinch.
CounterLevel: 36fighting
110020
Returns a physical blow double.
ReversalLevel: 42fighting
110015
Stronger if the user's HP is low.
RecoverLevel: 47normal
010010
Restores HP by 1/2 the max HP.
Close CombatLevel: 53fighting
1201005
Lowers user's Def and Spcl.Def.

Egg Moves (5)

Baton Passnormal
010040
Switches while keeping effects.
Bullet Punchsteel
4010030
Fist of steel that strikes first.
Fake Outnormal
4010010
Foe flinches if used first turn.
Foresightnormal
010040
Negates accuracy reduction moves.
Psycho Cutpsychic
7010020
Has a high critical hit ratio.

TM/HM Moves (29)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bulk Upfighting
010020TM08
Boosts Attack and Defense.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Rock Tombrock
609515TM39
Lowers Speed by piling rocks.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
759010TM43
An attack that may cause flinching.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Energy Ballgrass
9010015TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Poison Jabpoison
8010020TM68
Powerful jab that can poison foe.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (7)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Hypnosispsychic
07020Tutor
May put the foe to sleep.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Medicham. Use these types to counter it effectively.

Resistances & Immunities

Types that Medicham resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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