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Arcaninein Pokémon Heart & Soul

fire

Pokédex Entry

Legendary Pokémon

This fleet-footed Pokémon is said to run over 6,200 miles in a single day and night. The fire that blazes wildly within its body is its source of power.

Arcanine in Pokémon Heart & Soul

Arcanine is #59 in the Pokédex for Pokémon arcanine. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#059
Abilities
INTIMIDATE(Primary)

Lowers the foe's Attack.

FLASH FIRE(Secondary)

Powers up if hit by fire.

JUSTIFIED(Hidden)

Dark hits raise Attack.

Growth Rate
slow
Gender Ratio
75% Male, 25% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Arcanine isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (5)

BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 1normal
0020
Switches the foe out or ends wild battle.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Odor SleuthLevel: 1normal
0040
Negate evasiveness and Ghost type's immunities.
Extreme SpeedLevel: 49normal
801005
An extremely fast and powerful attack.

Egg Moves (7)

Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Safeguardnormal
0025
Protects allies from status problems for 5 turns.
Crunchdark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Fire Spinfire
0015
Traps the foe in a ring of fire for turns.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Heat Wavefire
09010
Exhales a hot breath on the foes. May inflict a burn.

TM/HM Moves (36)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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