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Ponytain Pokémon Heart & Soul

fire

Pokédex Entry

Fire Horse Pokémon

A Ponyta is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.

Ponyta in Pokémon Heart & Soul

Ponyta is #77 in the Pokédex for Pokémon ponyta. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 23 encounter locations.

Type
Fire
Dex
#077
Abilities
RUN AWAY(Primary)

Makes escaping easier.

FLASH FIRE(Secondary)

Powers up if hit by fire.

FLAME BODY(Hidden)

Burns the foe on contact.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 Speed
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Look for Ponyta in Mt Ember Exterior (uncommon), in One Island Kindle Road (uncommon), and in Route 28 Hns (uncommon), among five other areas. Wild ones range from level 19 to 48. You can also receive one as a gift in Route 25 Bills House hns at level 10.

LocationLevelMethodFormHeld ItemPrerequisite
Route 25 Bills House hnsLv. 10gift---

Wild Encounters (8)

Level Up Moves (10)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 9normal
010030
Wags the tail to lower the foe's Defense.
EmberLevel: 14fire
4010025
A weak fire attack that may inflict a burn.
StompLevel: 19normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Fire SpinLevel: 25fire
0015
Traps the foe in a ring of fire for turns.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
BounceLevel: 45flying
85855
Bounces up, then down the next turn. May paralyze.
Fire BlastLevel: 53fire
0855
Incinerates everything it strikes. May cause a burn.

Egg Moves (6)

Flame Wheelfire
6010025
A fiery charge attack that may inflict a burn.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
3010030
A double-kicking attack that strikes the foe twice.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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