Accent Image to accompany hero

Mawilein Pokémon Emerald Legacy

steel

Pokédex Entry

Deceiver Pokémon

Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.

Mawile in Pokémon Emerald Legacy

Mawile is #303 in the Pokédex for Pokémon Emerald Legacy. This page covers its steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
Steel
Dex
#069 Hoenn Dex · #303 National
Abilities
Hyper Cutter(Primary)

Prevents ATTACK reduction.

Intimidate(Secondary)

Lowers the foe's ATTACK.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
98
EV Yield
1 Attack1 Defense
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Look for Mawile in Meteor Falls 1F 1R (rare), in Victory Road B2F (rare), and in Meteor Falls B1F 2R (very rare). Wild ones range from level 18 to 45.

Wild Encounters (3)

Level Up Moves (15)

SwallowLevel: 1normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 1normal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
AstonishLevel: 1ghost
PWR50ACC100PP15
An attack that may shock the foe into flinching.
Sweet ScentLevel: 1normal
PWR0ACC100PP20
Allures the foe to reduce evasiveness.
Fake TearsLevel: 6dark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's SP. DEF.
BiteLevel: 11dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Vice GripLevel: 16normal
PWR55ACC100PP30
Grips the foe with powerful pincers. May lower ATTACK.
Metal ClawLevel: 20steel
PWR60ACC95PP35
A claw attack that may raise the user's ATTACK.
Faint AttackLevel: 24dark
PWR70ACC0PP20
Draws the foe close, then strikes without fail.
Iron DefenseLevel: 28steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise DEFENSE.
Baton PassLevel: 31normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
CrunchLevel: 36dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower DEFENSE.
StockpileLevel: 41normal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Meteor MashLevel: 45steel
PWR100ACC90PP10
Fires a meteor-like punch. May raise ATTACK.
Swords DanceLevel: 53normal
PWR0ACC0PP30
A fighting dance that sharply raises ATTACK.

Egg Moves (6)

Swords Dancenormal
PWR0ACC0PP30
A fighting dance that sharply raises ATTACK.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Poison Fangpoison
PWR60ACC100PP15
A sharp-fanged attack. May badly poison the foe.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Ancient Powerrock
PWR60ACC100PP10
An attack that may raise all stats.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower ATTACK and DEFENSE.

TM/HM Moves (27)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
PWR95ACC100PP15TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (20)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP30Tutor
A fighting dance that sharply raises ATTACK.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Mawile. Use these types to counter it effectively.

Resistances & Immunities

Types that Mawile resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mawile differs across the games we cover →

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