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Ninetalesin Pokémon Heart & Soul

fire

Pokédex Entry

Fox Pokémon

It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold.

Ninetales in Pokémon Heart & Soul

Ninetales is #38 in the Pokédex for Pokémon ninetales. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#038
Abilities
FLASH FIRE(Primary)

Powers up if hit by fire.

DROUGHT(Secondary)

Summons sunlight in battle.

Growth Rate
mediumfast
Gender Ratio
25% Male, 75% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
EV Yield
1 Speed1 SpecialDefense
Wild Held Items
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Ninetales isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (5)

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
SafeguardLevel: 1normal
0025
Protects allies from status problems for 5 turns.
Fire SpinLevel: 45fire
0015
Traps the foe in a ring of fire for turns.

Egg Moves (8)

faintattacknormal
000
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Heat Wavefire
09010
Exhales a hot breath on the foes. May inflict a burn.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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