Accent Image to accompany hero

Marillin Pokémon Emerald Legacy

water

Pokédex Entry

Aqua Mouse Pokémon

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.

Marill in Pokémon Emerald Legacy

Marill is #183 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Water
Dex
#055 Hoenn Dex · #183 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises ATTACK.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Look for Marill very common in Petalburg City while surfing, very common in Route 102 while surfing, and very common in Route 111 while surfing, among six other areas. Wild ones range from level four to 35.

Wild Encounters (11)

Level Up Moves (12)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise DEFENSE.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's DEFENSE.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 15rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 22water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
Take DownLevel: 26normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
Rain DanceLevel: 33water
PWR0ACC0PP10
Boosts the power of WATER- type moves for 5 turns.
Double EdgeLevel: 36normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
SuperpowerLevel: 39fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 42water
PWR120ACC85PP5
Blasts water at high power to strike the foe.
Belly DrumLevel: 45normal
PWR0ACC0PP10
Maximizes ATTACK while sacrificing HP.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Marill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
CharmLevel: 3(Azurill · Level 3)normal
PWR0ACC100PP20
Charms the foe and sharply reduces its ATTACK.
BubbleLevel: 10(Azurill · Level 10)water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
SlamLevel: 15(Azurill · Level 15)normal
PWR80ACC100PP20
Slams the foe with a long tail, vine, etc.

Egg Moves (8)

Light Screenpsychic
PWR0ACC0PP30
Creates a wall of light that lowers SP. ATK damage.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
Future Sightpsychic
PWR120ACC100PP15
Heightens inner power to strike 2 turns later.
Belly Drumnormal
PWR0ACC0PP10
Maximizes ATTACK while sacrificing HP.
Perish Songnormal
PWR0ACC0PP5
Any POKéMON hearing this song faints in 3 turns.
Supersonicnormal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (24)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (18)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marill differs across the games we cover →

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