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Oddishin Pokémon Heart & Soul

grasspoison

Pokédex Entry

Weed Pokémon

This Pokémon grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies.

Oddish in Pokémon Heart & Soul

Oddish is #43 in the Pokédex for Pokémon oddish. This page covers its grass/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 67 encounter locations.

Type
GrassPoison
Dex
#043
Abilities
CHLOROPHYLL(Primary)

Raises Speed in sunshine.

RUN AWAY(Secondary)

Makes escaping easier.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2flying ×2psychic ×2
Resists
water ×0.5electric ×0.5grass ×0.25fighting ×0.5fairy ×0.5

Evolution Chain

Base form
Level up Oddish to Lv. 21
Use Leaf Stone on Gloom
Use Sun Stone on Gloom

How to Obtain

Look for Oddish in Ilex Forest Hns (uncommon), in Route 117 (uncommon), and in Route 12 (uncommon), among 24 other areas. Wild ones range from level 12 to 45.

Wild Encounters (27)

Level Up Moves (8)

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 7normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Poison PowderLevel: 14poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 16grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 18grass
07515
Scatters a powder that may cause the foe to sleep.
AcidLevel: 23poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
MoonlightLevel: 32normal
005
Restores HP. The amount varies with the weather.
Petal DanceLevel: 39grass
701000
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (6)

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
Razor Leafgrass
559525
Cuts enemies with leaves. High critical-hit ratio.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Synthesisgrass
005
Restores HP. The amount varies with the weather.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.

TM/HM Moves (27)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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