Accent Image to accompany hero

Golettin Pokémon Heart & Soul

groundghost
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Pokédex Entry

Automaton Pokémon

These Pokémon are thought to have been created by the science of an ancient and mysterious civilization. It's been active for thousands of years.

Golett in Pokémon Heart & Soul

Golett is #622 in the Pokédex for Pokémon Heart & Soul. This page covers its ground/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GroundGhost
Dex
#622
Abilities
Iron Fist(Primary)

Boosts punching moves.

Klutz(Secondary)

Can't use hold items.

No Guard(Hidden)

Ensures that all moves hit.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
61
EV Yield
1 Attack
Wild Held Items
Weak To
water ×2grass ×2ice ×2ghost ×2dark ×2
Resists
poison ×0.25bug ×0.5rock ×0.5
Immune To
normalelectricfighting

How to Obtain

Golett has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
AstonishLevel: 1ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Mud SlapLevel: 5ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
RolloutLevel: 9rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Shadow PunchLevel: 13ghost
PWR60ACC0PP20
An unavoidable punch that is thrown from shadows.
Iron DefenseLevel: 17steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Stomping TantrumLevel: 21ground
PWR75ACC100PP10
Stomps around angrily. Stronger after a failure.
Mega PunchLevel: 25normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
MagnitudeLevel: 30ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Dynamic PunchLevel: 35fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Night ShadeLevel: 40ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
CurseLevel: 45ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
EarthquakeLevel: 50ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Hammer ArmLevel: 55fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Focus PunchLevel: 61fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
AstonishLevel: 1ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Mud SlapLevel: 5ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
RolloutLevel: 9rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Shadow PunchLevel: 13ghost
PWR60ACC0PP20
An unavoidable punch that is thrown from shadows.
Iron DefenseLevel: 17steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Mega PunchLevel: 21normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
MagnitudeLevel: 25ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Dynamic PunchLevel: 30fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Night ShadeLevel: 35ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
CurseLevel: 40ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
EarthquakeLevel: 45ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Hammer ArmLevel: 50fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Focus PunchLevel: 55fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (41)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
3
Resistances
3
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Golett. Use these types to counter it effectively.

Resistances & Immunities

Types that Golett resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Golett differs across the games we cover →

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