Hitmonleein Pokémon Orange
Pokédex Entry
Kicking Pokémon
It is also called the Kick Master. It uses its elastic legs to execute every known kick.
Hitmonlee in Pokémon Pokémon Orange
Hitmonlee is #106 in the Pokédex for Pokémon Pokémon Orange. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Double KickLevel: 1Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double kicking attack. | ||||||
| AgilityLevel: 6Agility | psychic | PWR0 | ACC100 | PP30 | ||
| Sharply increases the user's SPEED. | ||||||
| SlamLevel: 11Slam | normal | PWR80 | ACC75 | PP20 | ||
| Slams the foe with a tail, vine, etc. | ||||||
| CounterLevel: 16Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Returns a physical blow double. | ||||||
| PursuitLevel: 20Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Heavily strikes switching PokéMON. | ||||||
| Focus EnergyLevel: 21Focus Energy | normal | PWR0 | ACC100 | PP30 | ||
| Raises the critical hit ratio. | ||||||
| Hi Jump KickLevel: 26Hi Jump Kick | fighting | PWR130 | ACC90 | PP10 | ||
| May miss and hurt the user. | ||||||
| Lock OnLevel: 31Lock On | normal | PWR0 | ACC100 | PP5 | ||
| Ensures the next attack will hit. | ||||||
| ForesightLevel: 36Foresight | normal | PWR0 | ACC100 | PP40 | ||
| Negates accuracy reduction moves. | ||||||
| EndureLevel: 41Endure | normal | PWR0 | ACC100 | PP10 | ||
| Always leaves at least 1HP. | ||||||
| Swords DanceLevel: 46Swords Dance | normal | PWR0 | ACC100 | PP20 | ||
| A dance that increases ATTACK. | ||||||
| ReversalLevel: 51Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Stronger if the user's HP is low. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Hitmonlee cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
TM/HM Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | PWR40 | ACC100 | PP20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| StrengthStrength | normal | PWR90 | ACC100 | PP15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
| Rock ClimbRock Climb | normal | PWR110 | ACC85 | PP20 | HM08HM08 | |
| An attack that may confuse the foe. | ||||||
Move Tutor Moves (4)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mach Punch(Route 56 East)Mach Punch | fighting | PWR40 | ACC100 | PP30 | TutorTutor | ||
| A fast punch that lands first. | |||||||
| Dynamicpunch(Trovitopolis Dept Store 5F)Dynamicpunch | fighting | PWR100 | ACC50 | PP5 | TutorTutor | ||
| An attack that always confuses. | |||||||
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Hitmonlee. Use these types to counter it effectively.
Resistances & Immunities
Types that Hitmonlee resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hitmonlee, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hitmonlee differs across the games we cover →
hitmonlee in 5 gamesfightingSame typing and stats as this game
hitmonlee in Johto LegendsfightingHP 70 +20
hitmonlee in Emerald LegacyfightingDefense 58 +5
hitmonlee in Red++fightingSp. Def 35 -75