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Spoinkin Pokémon Heart & Soul

psychic

Pokédex Entry

Bounce Pokémon

A Pokémon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.

Spoink in Pokémon Heart & Soul

Spoink is #325 in the Pokédex for Pokémon spoink. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Psychic
Dex
#325
Abilities
THICK FAT(Primary)

Heat-and-cold protection.

OWN TEMPO(Secondary)

Prevents confusion.

GLUTTONY(Hidden)

Eats Berries early.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Look for Spoink in Jagged Pass (rare), and in Route 24 Hns (rare). Wild ones range from level 20 to 43.

Wild Encounters (2)

Level Up Moves (11)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
PsywaveLevel: 7psychic
1015
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
0040
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 19normal
0010
Copies foe's stat changes and gives to the user.
Confuse RayLevel: 25ghost
010010
A sinister ray that confuses the foe.
Magic CoatLevel: 28psychic
0015
Reflects special effects back to the attacker.
PsychicLevel: 34psychic
9010010
A powerful psychic attack that may lower Sp. Def.
RestLevel: 37psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 37normal
010015
A loud attack that can only be used asleep. May flinch.
BounceLevel: 43flying
85855
Bounces up, then down the next turn. May paralyze.

Egg Moves (4)

Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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