Grumpigin Pokémon Emerald Legacy
Pokédex Entry
Manipulate Pokémon
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.
Grumpig in Pokémon Emerald Legacy
Grumpig is #326 in the Pokédex for Pokémon Emerald Legacy. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SnoreLevel: 1Snore | normal | PWR60 | ACC100 | PP20 | ||
| A loud attack that can be used only while asleep. | ||||||
| PsywaveLevel: 1Psywave | psychic | PWR1 | ACC95 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Odor SleuthLevel: 1Odor Sleuth | normal | PWR0 | ACC100 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| HeadbuttLevel: 1Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| TackleLevel: 5Tackle | normal | PWR35 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConfusionLevel: 8Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Odor SleuthLevel: 11Odor Sleuth | normal | PWR0 | ACC100 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Confuse RayLevel: 15Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Psych UpLevel: 18Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies the foe's effect(s) and gives to the user. | ||||||
| PsybeamLevel: 22Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| BarrierLevel: 25Barrier | psychic | PWR0 | ACC0 | PP30 | ||
| Creates a barrier that sharply raises DEFENSE. | ||||||
| Magic CoatLevel: 28Magic Coat | psychic | PWR0 | ACC100 | PP15 | ||
| Reflects special effects back to the attacker. | ||||||
| RestLevel: 32Rest | psychic | PWR0 | ACC0 | PP10 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 32Sleep Talk | normal | PWR0 | ACC0 | PP10 | ||
| Uses an available move randomly while asleep. | ||||||
| PsychicLevel: 36Psychic | psychic | PWR90 | ACC100 | PP15 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| BounceLevel: 40Bounce | flying | PWR85 | ACC90 | PP15 | ||
| Bounces up, then down the next turn. May paralyze. | ||||||
| YawnLevel: 45Yawn | normal | PWR0 | ACC100 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| Skill SwapLevel: 48Skill Swap | psychic | PWR0 | ACC100 | PP10 | ||
| The user swaps special abilities with the target. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Grumpig cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | PWR120 | ACC100 | PP15 | |
| Heightens inner power to strike 2 turns later. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP30 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC90 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC100 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | PWR0 | ACC100 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
Move Tutor Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR90 | ACC95 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC85 | PP10 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Dream Eater(Battle Frontier Lounge 7)Dream Eater | psychic | PWR100 | ACC100 | PP15 | TutorTutor | ||
| Takes one half the damage inflicted on a sleeping foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC70 | PP10 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP20 | TutorTutor | ||
| A chilling attack that lowers the foe's SPEED. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Ice Punch(Battle Frontier Lounge 7)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch that may freeze the foe. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Swift(Battle Frontier Lounge 7)Swift | normal | PWR60 | ACC0 | PP20 | TutorTutor | ||
| Sprays star-shaped rays that never miss. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
| Fire Punch(Battle Frontier Lounge 7)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch that may burn the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Grumpig. Use these types to counter it effectively.
Resistances & Immunities
Types that Grumpig resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Grumpig, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Grumpig differs across the games we cover →