Accent Image to accompany hero

Grumpigin Pokémon Modern Emerald

psychic

Pokédex Entry

Manipulate Pokémon

It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.

Grumpig in Pokémon Modern Emerald

Grumpig is #326 in the Pokédex for Pokémon Modern Emerald. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#116 Hoenn Dex · #326 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
164
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Grumpig has no wild encounters recorded in this game. Evolve spoink to get one.

Level Up Moves (19)

ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
PsywaveLevel: 1psychic
PWR1ACC100PP15
Attacks with a psychic wave of varying intensity.
YawnLevel: 1normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Odor SleuthLevel: 1normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
PsywaveLevel: 7psychic
PWR1ACC100PP15
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
PsybeamLevel: 16psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 19normal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Confuse RayLevel: 25ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Hyper VoiceLevel: 26normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Magic CoatLevel: 28psychic
PWR0ACC100PP15
Reflects special effects back to the attacker.
Power GemLevel: 29rock
PWR80ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Teeter DanceLevel: 32normal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
PsychicLevel: 37psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Focus BlastLevel: 39fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
RestLevel: 43psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 43normal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Earth PowerLevel: 50ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
BounceLevel: 55flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Grumpig cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Spoink · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Flash CannonLevel: 47(Spoink · Level 47)steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.

Egg Moves (6)

Future Sightpsychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Extrasensorypsychic
PWR80ACC100PP20
Attacks with a peculiar power. May cause flinching.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (27)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (22)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Grumpig. Use these types to counter it effectively.

Resistances & Immunities

Types that Grumpig resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Grumpig differs across the games we cover →

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