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Goodrain Pokémon Heart & Soul

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Pokédex Entry

Dragon Pokémon

It gets picked on because it's meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail.

Goodra in Pokémon Heart & Soul

Goodra is #706 in the Pokédex for Pokémon Heart & Soul. This page covers its dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Dragon
Dex
#706
Abilities
Sap Sipper(Primary)

Grass increases Attack.

Hydration(Secondary)

Cures status in rain.

Gooey(Hidden)

Lowers Speed on contact.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
ice ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5

Evolution Chain

Base form
Level up Goomy to Lv. 40 outside Hisui
Level up Goomy to Lv. 40 in Hisui
Level up Hisuian sliggoo to Lv. 50
Level up Sliggoo to Lv. 50

How to Obtain

Goodra has no wild encounters recorded in this game. Evolve sliggoo, Hisuian Sliggoo, or goomy to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

Aqua TailLevel: 0water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Aqua TailLevel: 1water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
OutrageLevel: 1dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
FeintLevel: 1normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
AbsorbLevel: 1grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
AbsorbLevel: 5grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
ProtectLevel: 9normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
BideLevel: 13normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Dragon BreathLevel: 18dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Rain DanceLevel: 25water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
FlailLevel: 28normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Body SlamLevel: 32normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Muddy WaterLevel: 38water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Dragon PulseLevel: 47dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Power WhipLevel: 50grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
OutrageLevel: 55dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (6)

Acid Armorpoison
PWR0ACC0PP0
Liquifies the user's body to sharply raise Defense.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Poison Tailpoison
PWR50ACC100PP25
Has a high critical-hit ratio. May also poison.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

OutrageLevel: 1dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
FeintLevel: 1normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
AbsorbLevel: 5grass
PWR20ACC100PP0
Attack that absorbs half the damage inflicted.
ProtectLevel: 9normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
BideLevel: 13normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Dragon BreathLevel: 18dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Rain DanceLevel: 25water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
FlailLevel: 28normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Body SlamLevel: 32normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Muddy WaterLevel: 38water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Dragon PulseLevel: 47dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Aqua TailLevel: 50water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Power WhipLevel: 55grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
OutrageLevel: 63dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Goodra cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Acid SprayLevel: 6(Hisuian Sliggoo · Level 6)poison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Iron HeadLevel: 25(Hisuian Sliggoo · Level 25)steel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
ShelterLevel: 34(Hisuian Sliggoo · Level 34)steel
PWR0ACC0PP10
The user hardens their skin, sharply raising its Defense.
Hydro PumpLevel: 43(Hisuian Sliggoo · Level 43)water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (40)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
4
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Goodra. Use these types to counter it effectively.

Resistances & Immunities

Types that Goodra resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Goodra differs across the games we cover →

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