Accent Image to accompany hero

Giratinain Pokémon Heart & Soul

ghostdragon

Pokédex Entry

Renegade Pokémon

This Pokémon is said to live in a world on the reverse side of ours, where common knowledge is distorted and strange. It was banished for its violence.

Giratina in Pokémon Heart & Soul

Giratina is #487 in the Pokédex for Pokémon Heart & Soul. This page covers its ghost/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GhostDragon
Dex
#487
Abilities
Pressure(Primary)

Raises foe's PP usage.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
340
EV Yield
3 Hp
Wild Held Items
None
Weak To
ice ×2ghost ×2dragon ×2dark ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Giratina isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

Dragon BreathLevel: 1dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
Ominous WindLevel: 6ghost
601005
A repulsive attack that may raise all stats.
Ancient PowerLevel: 10rock
601005
Attack that may raise all stats.
SlashLevel: 15normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow SneakLevel: 19ghost
4010030
Extends the user's shadow to strike first.
Destiny BondLevel: 24ghost
005
If the user faints, the foe is also made to faint.
Dragon ClawLevel: 28dragon
8010015
Slashes the foe with sharp claws.
Earth PowerLevel: 33ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Aura SphereLevel: 37fighting
0020
Attacks with an aura blast that cannot be evaded.
Shadow ClawLevel: 42ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow ForceLevel: 46ghost
1201005
Vanishes on the first turn then strikes the next turn.
HexLevel: 50ghost
010010
Does double damage if the foe has a status problem.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

Dragon BreathLevel: 1dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
Ominous WindLevel: 6ghost
601005
A repulsive attack that may raise all stats.
Ancient PowerLevel: 10rock
601005
Attack that may raise all stats.
SlashLevel: 15normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow SneakLevel: 19ghost
4010030
Extends the user's shadow to strike first.
Destiny BondLevel: 24ghost
005
If the user faints, the foe is also made to faint.
Dragon ClawLevel: 28dragon
8010015
Slashes the foe with sharp claws.
Earth PowerLevel: 33ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Aura SphereLevel: 37fighting
0020
Attacks with an aura blast that cannot be evaded.
Shadow ClawLevel: 42ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow ForceLevel: 46ghost
1201005
Vanishes on the first turn then strikes the next turn.

TM/HM Moves (48)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

5
Weaknesses
6
Resistances
2
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Giratina. Use these types to counter it effectively.

Resistances & Immunities

Types that Giratina resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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