Cresseliain Pokémon Heart & Soul
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Pokédex Entry
Lunar Pokémon
Those who sleep holding one of Cresselia's feathers are assured of joyful dreams. It is said to represent the crescent moon.
Cresselia in Pokémon Heart & Soul
Cresselia is #488 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Not hit by Ground attacks.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Lunar DanceLevel: 1Lunar Dance | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| Psycho ShiftLevel: 1Psycho Shift | psychic | PWR0 | ACC0 | PP10 | ||
| Transfers status problems to the foe. | ||||||
| Psycho CutLevel: 1Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| MoonlightLevel: 1Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| SafeguardLevel: 11Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| MistLevel: 20Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Aurora BeamLevel: 29Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| Future SightLevel: 38Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| SlashLevel: 47Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| MoonlightLevel: 57Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Psycho CutLevel: 66Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Psycho ShiftLevel: 75Psycho Shift | psychic | PWR0 | ACC0 | PP10 | ||
| Transfers status problems to the foe. | ||||||
| Lunar DanceLevel: 84Lunar Dance | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| PsychicLevel: 93Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| MoonblastLevel: 99Moonblast | fairy | PWR95 | ACC100 | PP15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| SafeguardLevel: 11Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| MistLevel: 20Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Aurora BeamLevel: 29Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| Future SightLevel: 38Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| SlashLevel: 47Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| MoonlightLevel: 57Moonlight | fairy | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Psycho CutLevel: 66Psycho Cut | psychic | PWR70 | ACC100 | PP20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Psycho ShiftLevel: 75Psycho Shift | psychic | PWR0 | ACC0 | PP10 | ||
| Transfers status problems to the foe. | ||||||
| Lunar DanceLevel: 84Lunar Dance | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
| PsychicLevel: 93Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Cresselia. Use these types to counter it effectively.
Resistances & Immunities
Types that Cresselia resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Cresselia, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.