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Cottoneein Pokémon Heart & Soul

grassnormal

Pokédex Entry

Cotton Puff Pokémon

When it finds others of its kind, they all stick together. When enough of them have collected, the mass resembles a cumulonimbus cloud.

Cottonee in Pokémon Heart & Soul

Cottonee is #546 in the Pokédex for Pokémon cottonee. This page covers its grass/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassNormal
Dex
#546
Abilities
PRANKSTER(Primary)

Status moves go first.

INFILTRATOR(Secondary)

Passes through barriers.

CHLOROPHYLL(Hidden)

Raises Speed in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
56
EV Yield
1 Speed
Wild Held Items
Weak To
fire ×2ice ×2fighting ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Immune To
ghost

How to Obtain

Cottonee isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 4normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 8grass
09010
Plants a seed on the foe to steal HP on every turn.
Stun SporeLevel: 10grass
07530
Scatters a powder that may paralyze the foe.
Mega DrainLevel: 13grass
4010025
Attack that absorbs half the damage inflicted.
Cotton SporeLevel: 17grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Razor LeafLevel: 19grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Poison PowderLevel: 22poison
07535
Scatters a toxic powder that may poison the foe.
Giga DrainLevel: 26grass
010025
Attack that steals half the damage inflicted.
CharmLevel: 28normal
010020
Charms the foe and sharply reduces its Attack.
Helping HandLevel: 31normal
0020
Boosts the power of ally recipient's moves.
Energy BallLevel: 35grass
010010
Draws power from nature to attack. May lower Sp. Def.
Cotton GuardLevel: 37grass
0010
Wraps its body in cotton. Drastically raises Defense.
Sunny DayLevel: 40fire
005
Boosts the power of Fire- type moves for 5 turns.
EndeavorLevel: 44normal
11005
Cuts foe's HP to equal user's HP.
Solar BeamLevel: 46grass
12010010
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
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