Regigigasin Pokémon Heart & Soul
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Pokédex Entry
Colossal Pokémon
There is an enduring legend that states this Pokémon shaped Regirock, Regice, and Registeel out of clay, ice, and magma.
Regigigas in Pokémon Heart & Soul
Regigigas is #486 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
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Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Heavy SlamLevel: 1Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Crush GripLevel: 1Crush Grip | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Dizzy PunchLevel: 1Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The target is hit with rhythmic punches. | ||||||
| Knock OffLevel: 1Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| ForesightLevel: 1Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| RevengeLevel: 25Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Wide GuardLevel: 40Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Zen HeadbuttLevel: 50Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| PaybackLevel: 65Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Crush GripLevel: 75Crush Grip | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Heavy SlamLevel: 90Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Giga ImpactLevel: 100Giga Impact | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Dizzy PunchLevel: 1Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The target is hit with rhythmic punches. | ||||||
| Knock OffLevel: 1Knock Off | dark | PWR0 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| ForesightLevel: 1Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| RevengeLevel: 25Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Zen HeadbuttLevel: 50Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Crush GripLevel: 75Crush Grip | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Giga ImpactLevel: 100Giga Impact | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock PolishRock Polish | rock | PWR0 | ACC0 | PP20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Regigigas. Use these types to counter it effectively.
Resistances & Immunities
Types that Regigigas resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Regigigas, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Regigigas differs across the games we cover →
regigigas in 4 gamesnormalSame typing and stats as this game