Eternatusin Pokémon Heart & Soul
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Pokédex Entry
Gigantic Pokémon
The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active.
Eternatus in Pokémon Heart & Soul
Eternatus is #890 in the Pokédex for Pokémon Heart & Soul. This page covers its poison/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Raises foe's PP usage.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Poison TailLevel: 1Poison Tail | poison | PWR50 | ACC100 | PP25 | ||
| Has a high critical-hit ratio. May also poison. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Dragon TailLevel: 1Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| AgilityLevel: 1Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ToxicLevel: 8Toxic | poison | PWR0 | ACC0 | PP10 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| VenoshockLevel: 16Venoshock | poison | PWR65 | ACC100 | PP10 | ||
| Does double damage if the foe is poisoned. | ||||||
| Dragon DanceLevel: 24Dragon Dance | dragon | PWR0 | ACC0 | PP20 | ||
| A mystical dance that ups Attack and Speed. | ||||||
| Cross PoisonLevel: 32Cross Poison | poison | PWR70 | ACC100 | PP20 | ||
| A slash that may poison a foe and do critical damage. | ||||||
| Dragon PulseLevel: 40Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| FlamethrowerLevel: 48Flamethrower | fire | PWR0 | ACC100 | PP15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Dynamax CannonLevel: 56Dynamax Cannon | dragon | PWR100 | ACC100 | PP5 | ||
| Unleashes core energy. 2x against Dynamaxed foes. | ||||||
| Cosmic PowerLevel: 64Cosmic Power | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Defense and Sp. Def with a mystic power. | ||||||
| RecoverLevel: 72Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Hyper BeamLevel: 80Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
| EternabeamLevel: 88Eternabeam | dragon | PWR160 | ACC90 | PP5 | ||
| Eternatus' strongest move. The user rests next turn. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Poison TailLevel: 1Poison Tail | poison | PWR50 | ACC100 | PP25 | ||
| Has a high critical-hit ratio. May also poison. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Dragon TailLevel: 1Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| AgilityLevel: 1Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ToxicLevel: 8Toxic | poison | PWR0 | ACC0 | PP10 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| VenoshockLevel: 16Venoshock | poison | PWR65 | ACC100 | PP10 | ||
| Does double damage if the foe is poisoned. | ||||||
| Dragon DanceLevel: 24Dragon Dance | dragon | PWR0 | ACC0 | PP20 | ||
| A mystical dance that ups Attack and Speed. | ||||||
| Cross PoisonLevel: 32Cross Poison | poison | PWR70 | ACC100 | PP20 | ||
| A slash that may poison a foe and do critical damage. | ||||||
| Dragon PulseLevel: 40Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| FlamethrowerLevel: 48Flamethrower | fire | PWR0 | ACC100 | PP15 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Dynamax CannonLevel: 56Dynamax Cannon | dragon | PWR100 | ACC100 | PP5 | ||
| Unleashes core energy. 2x against Dynamaxed foes. | ||||||
| Cosmic PowerLevel: 64Cosmic Power | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Defense and Sp. Def with a mystic power. | ||||||
| RecoverLevel: 72Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Hyper BeamLevel: 80Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
| EternabeamLevel: 88Eternabeam | dragon | PWR160 | ACC90 | PP5 | ||
| Eternatus' strongest move. The user rests next turn. | ||||||
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlyFly | flying | PWR0 | ACC95 | PP15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Eternatus. Use these types to counter it effectively.
Resistances & Immunities
Types that Eternatus resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Eternatus, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.