Accent Image to accompany hero

Zamazentain Pokémon Heart & Soul

fighting

Pokédex Entry

Warrior Pokémon

In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.

Zamazenta in Pokémon Heart & Soul

Zamazenta is #889 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#889
Abilities

Ups Defense on entry.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
10
pokeball
Poké Ball1.6%
greatball
Great Ball2.7%
ultraball
Ultra Ball2.7%
Base Exp
330
EV Yield
3 Speed
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Zamazenta isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

Metal BurstLevel: 1steel
110010
Retaliates any hit with greater power.
Wide GuardLevel: 1rock
0010
Evades wide-ranging attacks for one turn.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
SlashLevel: 11normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Iron DefenseLevel: 22steel
0015
Hardens the body's surface to sharply raise Defense.
Iron HeadLevel: 33steel
8010015
Slams the foe with a hard head. May cause flinching.
Laser FocusLevel: 44normal
0030
Guarantees the next move will be a critical hit.
CrunchLevel: 55dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
MoonblastLevel: 66fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Close CombatLevel: 77fighting
1201005
A strong attack but lowers the defensive stats.
Giga ImpactLevel: 88normal
150905
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

Metal BurstLevel: 1steel
110010
Retaliates any hit with greater power.
Wide GuardLevel: 1rock
0010
Evades wide-ranging attacks for one turn.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
SlashLevel: 11normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Iron DefenseLevel: 22steel
0015
Hardens the body's surface to sharply raise Defense.
Iron HeadLevel: 33steel
8010015
Slams the foe with a hard head. May cause flinching.
Laser FocusLevel: 44normal
0030
Guarantees the next move will be a critical hit.
CrunchLevel: 55dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
MoonblastLevel: 66fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Close CombatLevel: 77fighting
1201005
A strong attack but lowers the defensive stats.
Giga ImpactLevel: 88normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (28)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Zamazenta. Use these types to counter it effectively.

Resistances & Immunities

Types that Zamazenta resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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