Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Dubwoolin Pokémon Heart & Soul

normal

Pokédex Entry

Sheep Pokémon

Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You'll start to bounce the moment you set foot on it.

Dubwool in Pokémon Heart & Soul

Dubwool is #832 in the Pokédex for Pokémon dubwool. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#832
Abilities
FLUFFY(Primary)

Tougher but flammable.

STEADFAST(Secondary)

Flinching raises Speed.

BULLETPROOF(Hidden)

Avoids some projectiles.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
127
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
172
EV Yield
2 Defense
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Dubwool isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Guard SplitLevel: 12psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Double KickLevel: 16fighting
3010030
A double-kicking attack that strikes the foe twice.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
Take DownLevel: 27normal
908520
A reckless charge attack that also hurts the user.
Guard SwapLevel: 32psychic
0010
Swaps changes to Defense and Sp. Def with the foe.
ReversalLevel: 38fighting
110015
Inflicts more damage when the user's HP is down.
Cotton GuardLevel: 44grass
0010
Wraps its body in cotton. Drastically raises Defense.
Double EdgeLevel: 50normal
010015
A life-risking tackle that also hurts the user.
Last ResortLevel: 56normal
01005
Can only be used if every other move has been used.

TM/HM Moves (18)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate