Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Chewtlein Pokémon Heart & Soul

water

Pokédex Entry

Snapping Pokémon

Apparently the itch of its teething impels it to snap its jaws at anything in front of it.

Chewtle in Pokémon Heart & Soul

Chewtle is #833 in the Pokédex for Pokémon chewtle. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#833
Abilities
STRONG JAW(Primary)

Boosts biting moves.

SHELL ARMOR(Secondary)

Blocks critical hits.

SWIFT SWIM(Hidden)

Raises Speed in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
57
EV Yield
1 Attack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Chewtle isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (9)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
BiteLevel: 7normal
6010025
Bites with vicious fangs. May cause flinching.
ProtectLevel: 14normal
0010
Evades attack, but may fail if used in succession.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
CounterLevel: 28fighting
110020
Retaliates any physical hit with double the power.
Jaw LockLevel: 35dark
8010010
Prevents the user and the target from escaping.
LiquidationLevel: 42water
8510010
Slams the foe with water. Can lower Defense.
Body SlamLevel: 49normal
8510015
A full-body slam that may cause paralysis.

TM/HM Moves (20)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate