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Dracovishin Pokémon Heart & Soul

waterdragon

Pokédex Entry

Fossil Pokémon

Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction.

Dracovish in Pokémon Heart & Soul

Dracovish is #882 in the Pokédex for Pokémon dracovish. This page covers its water/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterDragon
Dex
#882
Abilities
WATER ABSORB(Primary)

Changes water into HP.

STRONG JAW(Secondary)

Boosts biting moves.

SAND RUSH(Hidden)

Ups Speed in a sandstorm.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
177
EV Yield
2 Defense
Wild Held Items
None
Weak To
dragon ×2fairy ×2
Resists
fire ×0.25water ×0.25steel ×0.5

How to Obtain

Dracovish isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
ProtectLevel: 7normal
0010
Evades attack, but may fail if used in succession.
Brutal SwingLevel: 14dark
6010020
Violently swings around to hurt everyone nearby.
Ancient PowerLevel: 21rock
601005
Attack that may raise all stats.
BiteLevel: 28normal
6010025
Bites with vicious fangs. May cause flinching.
Dragon BreathLevel: 35dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
StompLevel: 42normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Super FangLevel: 49normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
CrunchLevel: 56dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Fishious RendLevel: 63water
8510010
Double power if the user moves before the target.
Dragon PulseLevel: 70dragon
010010
Generates a shock wave to damage the foe.
Dragon RushLevel: 77dragon
1007510
Tackles the foe with menace. May cause flinching.

TM/HM Moves (23)

Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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