Accent Image to accompany hero

Primarinain Pokémon Heart & Soul

waterfairy
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Pokédex Entry

Soloist Pokémon

It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next.

Primarina in Pokémon Heart & Soul

Primarina is #730 in the Pokédex for Pokémon Heart & Soul. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterFairy
Dex
#730
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Liquid Voice(Secondary)

Makes sound moves Water.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Primarina has no wild encounters recorded in this game. Evolve brionne or popplio to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Sparkling AriaLevel: 0water
PWR90ACC100PP10
Sings with bubbles. Cures burns on contact.
Sparkling AriaLevel: 1water
PWR90ACC100PP10
Sings with bubbles. Cures burns on contact.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 1fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 9fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Baby Doll EyesLevel: 11fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
Aqua JetLevel: 14water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Icy WindLevel: 16ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
EncoreLevel: 19normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Bubble BeamLevel: 24water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
SingLevel: 28normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 33normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Hyper VoiceLevel: 38normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
MoonblastLevel: 44fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
CaptivateLevel: 49normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Hydro PumpLevel: 55water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Misty TerrainLevel: 60fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.

Egg Moves (6)

Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Aromatic Mistfairy
PWR0ACC0PP20
Raises the Sp. Def of a partner Pokémon.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Wonder Roompsychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (20)

Sparkling AriaLevel: 0water
PWR90ACC100PP10
Sings with bubbles. Cures burns on contact.
Sparkling AriaLevel: 1water
PWR90ACC100PP10
Sings with bubbles. Cures burns on contact.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 1fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 9fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Baby Doll EyesLevel: 11fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
Aqua JetLevel: 14water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Icy WindLevel: 16ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
EncoreLevel: 19normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Bubble BeamLevel: 24water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
SingLevel: 28normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 33normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Hyper VoiceLevel: 38normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
MoonblastLevel: 44fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
CaptivateLevel: 49normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Hydro PumpLevel: 55water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Misty TerrainLevel: 60fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.

TM/HM Moves (35)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Primarina. Use these types to counter it effectively.

Resistances & Immunities

Types that Primarina resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Primarina differs across the games we cover →

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