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Accent Image to accompany hero

Primarinain Pokémon Heart & Soul

waterfairy

Pokédex Entry

Soloist Pokémon

It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next.

Primarina in Pokémon Heart & Soul

Primarina is #730 in the Pokédex for Pokémon primarina. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterFairy
Dex
#730
Abilities
TORRENT(Primary)

Ups Water moves in a pinch.

LIQUID VOICE(Secondary)

Makes sound moves Water.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Primarina isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Sparkling AriaLevel: 0water
9010010
Sings with bubbles. Cures burns on contact.
Sparkling AriaLevel: 1water
9010010
Sings with bubbles. Cures burns on contact.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 1fairy
40015
Lets out a charming cry that cannot be evaded.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
Disarming VoiceLevel: 9fairy
40015
Lets out a charming cry that cannot be evaded.
Baby Doll EyesLevel: 11fairy
010030
Lowers the foe's Attack before it can move.
Aqua JetLevel: 14water
4010020
Strikes first by dashing at the foe at a high speed.
Icy WindLevel: 16ice
559515
A chilling attack that lowers the foe's Speed.
EncoreLevel: 19normal
01005
Makes the foe repeat its last move over 3 turns.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
SingLevel: 28normal
05515
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 33normal
158510
Repeatedly slaps the foe 2 to 5 times.
Hyper VoiceLevel: 38normal
9010010
A loud attack that uses sound waves to injure.
MoonblastLevel: 44fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
CaptivateLevel: 49normal
010020
Makes the opposite gender sharply reduce its Sp. Atk.
Hydro PumpLevel: 55water
0805
Blasts water at high power to strike the foe.
Misty TerrainLevel: 60fairy
0010
Covers the ground with mist for 5 turns. Blocks status.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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