Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Tapufiniin Pokémon Heart & Soul

waterfairy

Pokédex Entry

Land Spirit Pokémon

People say it can create pure water that will wash away any corruption. The dense fog it creates brings the downfall and destruction of its confused enemies.

Tapufini in Pokémon Heart & Soul

Tapufini is #788 in the Pokédex for Pokémon tapufini. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterFairy
Dex
#788
Abilities
MISTY SURGE(Primary)

Field becomes misty.

TELEPATHY(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapufini isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Misty TerrainLevel: 1fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 1fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Heal PulseLevel: 1psychic
0010
Recovers up to half the target's maximum HP.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
MistLevel: 1ice
0030
Creates a mist that stops reduction of stats.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water PulseLevel: 8water
6010020
Attacks with ultrasonic waves. May confuse the foe.
WhirlpoolLevel: 14water
0015
Traps and hurts the foe in a whirlpool for turns.
SoakLevel: 20water
010020
Sprays water at the foe, changing it to Water type.
RefreshLevel: 26normal
0020
Heals poisoning, paralysis, or a burn.
BrineLevel: 32water
6510010
Does double damage to foes with half HP or less.
DefogLevel: 38flying
0015
Removes obstacles and lowers evasion.
Natures MadnessLevel: 43fairy
19010
Halves the foe's HP with the power of nature.
Muddy WaterLevel: 48water
08510
Attacks with muddy water. May lower accuracy.
Aqua RingLevel: 53water
0020
Forms a veil of water that restores HP.
Hydro PumpLevel: 58water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (34)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate