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Tapu Finiin Pokémon Heart & Soul

waterfairy
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Pokédex Entry

Land Spirit Pokémon

People say it can create pure water that will wash away any corruption. The dense fog it creates brings the downfall and destruction of its confused enemies.

Tapu Fini in Pokémon Heart & Soul

Tapu Fini is #788 in the Pokédex for Pokémon Heart & Soul. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterFairy
Dex
#788
Abilities
Misty Surge(Primary)

Field becomes misty.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
285
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapu Fini has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Misty TerrainLevel: 1fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 1fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
Heal PulseLevel: 1psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
Mean LookLevel: 1normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
HazeLevel: 1ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
MistLevel: 1ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water PulseLevel: 8water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
WhirlpoolLevel: 14water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
SoakLevel: 20water
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
RefreshLevel: 26normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
BrineLevel: 32water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
DefogLevel: 38flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Natures MadnessLevel: 43fairy
PWR1ACC90PP10
Halves the foe's HP with the power of nature.
Muddy WaterLevel: 48water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Aqua RingLevel: 53water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Hydro PumpLevel: 58water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Misty TerrainLevel: 1fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 1fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
Heal PulseLevel: 1psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
Mean LookLevel: 1normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
HazeLevel: 1ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
MistLevel: 1ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water PulseLevel: 8water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
WhirlpoolLevel: 14water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
SoakLevel: 20water
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
RefreshLevel: 26normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
BrineLevel: 32water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
DefogLevel: 38flying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Natures MadnessLevel: 43fairy
PWR1ACC90PP10
Halves the foe's HP with the power of nature.
Muddy WaterLevel: 48water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Aqua RingLevel: 53water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Hydro PumpLevel: 58water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (34)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Tapu Fini. Use these types to counter it effectively.

Resistances & Immunities

Types that Tapu Fini resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Tapu Fini differs across the games we cover →

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