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Shiinoticin Pokémon Heart & Soul

grassfairy

Pokédex Entry

Illuminate Pokémon

Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again.

Shiinotic in Pokémon Heart & Soul

Shiinotic is #756 in the Pokédex for Pokémon shiinotic. This page covers its grass/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassFairy
Dex
#756
Abilities
ILLUMINATE(Primary)

Encounter rate increases.

EFFECT SPORE(Secondary)

Leaves spores on contact.

RAIN DISH(Hidden)

Slight HP recovery in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
142
EV Yield
2 SpecialDefense
Weak To
fire ×2ice ×2poison ×4flying ×2steel ×2
Resists
water ×0.5electric ×0.5grass ×0.5fighting ×0.5ground ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Shiinotic isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
IngrainLevel: 1grass
0020
Lays roots that restore HP. The user can't switch out.
FlashLevel: 1normal
0020
Looses a powerful blast of light that cuts accuracy.
AstonishLevel: 4ghost
3010015
Attack that may shock the foe into flinching.
FlashLevel: 8normal
0020
Looses a powerful blast of light that cuts accuracy.
MoonlightLevel: 11normal
005
Restores HP. The amount varies with the weather.
Mega DrainLevel: 15grass
4010025
Attack that absorbs half the damage inflicted.
Sleep PowderLevel: 18grass
07515
Scatters a powder that may cause the foe to sleep.
IngrainLevel: 22grass
0020
Lays roots that restore HP. The user can't switch out.
Confuse RayLevel: 26ghost
010010
A sinister ray that confuses the foe.
Giga DrainLevel: 31grass
010025
Attack that steals half the damage inflicted.
Strength SapLevel: 35grass
010010
Saps the foe's Attack to heal HP, then drops Attack.
SporeLevel: 40grass
010015
Scatters a cloud of spores that always induce sleep.
MoonblastLevel: 44fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Dream EaterLevel: 49psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
SpotlightLevel: 53normal
0015
Makes the foe attack the spotlighted Pokémon.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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