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Bruxishin Pokémon Heart & Soul

waterpsychic
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Pokédex Entry

Gnash Teeth Pokémon

It stuns its prey with its psychic powers and then grinds them to mush with its strong teeth. Even Shellder's shell is no match for it.

Bruxish in Pokémon Heart & Soul

Bruxish is #779 in the Pokédex for Pokémon Heart & Soul. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterPsychic
Dex
#779
Abilities
Dazzling(Primary)

Protects from priority.

Strong Jaw(Secondary)

Boosts biting moves.

Wonder Skin(Hidden)

May avoid status problems.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
80
pokeball
Poké Ball8.2%
greatball
Great Ball11.5%
ultraball
Ultra Ball13.8%
Base Exp
166
EV Yield
2 Attack
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Bruxish has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (12)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 4ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
BiteLevel: 12dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Aqua JetLevel: 17water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
DisableLevel: 20normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
PsywaveLevel: 25psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
CrunchLevel: 28dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Aqua TailLevel: 33water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
ScreechLevel: 36normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Psychic FangsLevel: 41psychic
PWR85ACC100PP15
Chomps with psychic fangs. Destroys any barriers.
SynchronoiseLevel: 44psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.

Egg Moves (4)

Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Poison Fangpoison
PWR50ACC100PP15
A sharp-fanged attack. May badly poison the foe.
Ice Fangice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Ragenormal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 4ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
BiteLevel: 12dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Aqua JetLevel: 17water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
DisableLevel: 20normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
PsywaveLevel: 25psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
CrunchLevel: 28dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Aqua TailLevel: 33water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
ScreechLevel: 36normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Psychic FangsLevel: 41psychic
PWR85ACC100PP15
Chomps with psychic fangs. Destroys any barriers.
SynchronoiseLevel: 44psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.

TM/HM Moves (41)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Bruxish. Use these types to counter it effectively.

Resistances & Immunities

Types that Bruxish resists or is immune to. Avoid using these types against it.

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