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Drampain Pokémon Heart & Soul

normaldragon
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Pokédex Entry

Placid Pokémon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Drampa in Pokémon Heart & Soul

Drampa is #780 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
NormalDragon
Dex
#780
Abilities
Berserk(Primary)

Boosts Sp. Atk at low HP.

Sap Sipper(Secondary)

Grass increases Attack.

Cloud Nine(Hidden)

Negates weather effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
70
pokeball
Poké Ball7.5%
greatball
Great Ball10.3%
ultraball
Ultra Ball12.8%
Base Exp
170
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
ice ×2fighting ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5
Immune To
ghost

How to Obtain

Drampa has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
Echoed VoiceLevel: 1normal
PWR40ACC100PP15
Does more damage every turn it is used.
TwisterLevel: 5dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
ProtectLevel: 9normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
GlareLevel: 13normal
PWR0ACC75PP30
Intimidates and frightens the foe into paralysis.
Light ScreenLevel: 17psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Dragon RageLevel: 21dragon
PWR1ACC100PP10
Launches shock waves that always inflict 40 HP damage.
Natural GiftLevel: 25normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Dragon BreathLevel: 29dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
SafeguardLevel: 33normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
ExtrasensoryLevel: 37psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Dragon PulseLevel: 41dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
FlyLevel: 45flying
PWR0ACC95PP15
Flies up on the first turn, then strikes the next turn.
Hyper VoiceLevel: 49normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
OutrageLevel: 53dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (5)

Hurricaneflying
PWR0ACC70PP10
Traps the foe in a fierce wind. May cause confusion.
Dragon Rushdragon
PWR100ACC75PP10
Tackles the foe with menace. May cause flinching.
Razor Windnormal
PWR80ACC0PP10
A 2-turn move with a high critical-hit ratio.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Play Roughfairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

Play NiceLevel: 1normal
PWR0ACC0PP20
Befriend the foe, lowering its Attack without fail.
Echoed VoiceLevel: 1normal
PWR40ACC100PP15
Does more damage every turn it is used.
TwisterLevel: 5dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
ProtectLevel: 9normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
GlareLevel: 13normal
PWR0ACC75PP30
Intimidates and frightens the foe into paralysis.
Light ScreenLevel: 17psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Dragon RageLevel: 21dragon
PWR1ACC100PP10
Launches shock waves that always inflict 40 HP damage.
Natural GiftLevel: 25normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Dragon BreathLevel: 29dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
SafeguardLevel: 33normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
ExtrasensoryLevel: 37psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Dragon PulseLevel: 41dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
FlyLevel: 45flying
PWR0ACC95PP15
Flies up on the first turn, then strikes the next turn.
Hyper VoiceLevel: 49normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
OutrageLevel: 53dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (47)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
4
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Drampa. Use these types to counter it effectively.

Resistances & Immunities

Types that Drampa resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Drampa differs across the games we cover →

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