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Drampain Pokémon Heart & Soul

normaldragon

Pokédex Entry

Placid Pokémon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Drampa in Pokémon Heart & Soul

Drampa is #780 in the Pokédex for Pokémon drampa. This page covers its normal/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
NormalDragon
Dex
#780
Abilities
BERSERK(Primary)

Boosts Sp. Atk at low HP.

SAP SIPPER(Secondary)

Grass increases Attack.

CLOUD NINE(Hidden)

Negates weather effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
70
pokeball
Poké Ball7.5%
greatball
Great Ball10.3%
ultraball
Ultra Ball12.8%
Base Exp
170
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
ice ×2fighting ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5
Immune To
ghost

How to Obtain

Drampa isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
Echoed VoiceLevel: 1normal
4010015
Does more damage every turn it is used.
TwisterLevel: 5dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
ProtectLevel: 9normal
0010
Evades attack, but may fail if used in succession.
GlareLevel: 13normal
07530
Intimidates and frightens the foe into paralysis.
Light ScreenLevel: 17psychic
0030
Wall of light cuts special damage for 5 turns.
Dragon RageLevel: 21dragon
110010
Launches shock waves that always inflict 40 HP damage.
Natural GiftLevel: 25normal
110015
The effectiveness varies with the held Berry.
Dragon BreathLevel: 29dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
SafeguardLevel: 33normal
0025
Protects allies from status problems for 5 turns.
ExtrasensoryLevel: 37psychic
801000
Attacks with a peculiar power. May cause flinching.
Dragon PulseLevel: 41dragon
010010
Generates a shock wave to damage the foe.
FlyLevel: 45flying
09515
Flies up on the first turn, then strikes the next turn.
Hyper VoiceLevel: 49normal
9010010
A loud attack that uses sound waves to injure.
OutrageLevel: 53dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (47)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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