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Beginner's Guide

Complete beginner guide with setup, mechanics, and progression tips for Pokémon Polished Crystal

Getting Started

Polished Crystal adds modern mechanics, quality-of-life fixes, and rebalances to Gen II without changing the story or world design.

This guide covers new game options, core mechanics changes, and progression differences from vanilla Crystal. If you've played Crystal before, most of this will be familiar—just with better systems underneath.

For philosophy and design rationale, see What Makes Polished Crystal the Definitive Way to Play Johto.

For a complete changelog, see Differences From Vanilla.

New Game Options

Polished Crystal adds several configuration options at game start. Most are self-explanatory. Here's what matters:

Text Speed

  • Fast: Use this
  • Med/Slow: Slower dialogue

Battle Scene

  • On: Shows animations
  • Off: Skips animations (faster)

Battle Style

  • Set (Default): No free switch when opponent faints—more strategic
  • Shift: Free switch prompt (vanilla default, easier)

Sound Type

  • Stereo/Mono: Audio output type

Game Mode Options

Build Selection:

  • Polished: Type changes, modernized mechanics, expanded features
  • Faithful: Closer to vanilla Crystal

See Differences From Vanilla for build comparison.

Abilities:

  • Yes: Enables Abilities (Gen III+ mechanic)
  • No: Gen I/II-style (no abilities)

Perfect Stats:

  • No: Stats use actual IVs
  • Yes: All Pokémon treated as Hyper Trained

Color Variation:

  • No: Standard colors
  • Yes: IVs affect coloration (separate from shininess)

EV Gain:

  • 510: Standard competitive limit (252/stat, 510 total)
  • All: Unlimited EVs
  • No: EVs disabled (Gen I-style)

Core Battle Mechanics

Physical vs. Special Split

Updated Only Polished Crystal uses the Physical/Special split from Gen IV+:

Vanilla Gen II determines Physical/Special by type instead (e.g., all Fire moves are Special).

Fairy Type

Updated Only Fairy type from Gen VI is implemented:

  • Super Effective Against: Dragon, Dark, Fighting
  • Weak To: Poison, Steel
  • Immune To: Dragon
  • Resists: Fighting, Bug, Dark

Notable Fairy-types: Clefable, Azumarill, Togekiss, Granbull

See Type Chart for full type effectiveness.

Abilities System

If you enabled Abilities:

  • Each Pokémon has one Ability with passive effects
  • Hidden Abilities are rarer variants obtained from:

Examples: Intimidate (lowers opponent Attack on switch), Levitate (Ground immunity), Huge Power (doubles Attack)

See Abilities Guide.

STAB (Same Type Attack Bonus)

Moves matching a Pokémon's type get 1.5× damage:

  • Feraligatr (Water/Dark) using Surf: 90 power × 1.5 = 135 effective power

Evolution Methods

Trade Evolutions

Updated Only Trade evolutions have alternative methods:

  • Most can evolve by level (varies by species)
  • Some use evolution items
  • Linking Cord triggers trade evolutions without trading

Examples:

Time-Based Evolutions

Location-Based Evolutions

Some Pokémon require specific locations:

See Evolution Guide for complete evolution methods.

Progression & Team Building

Team Composition

Balanced teams need:

  1. Type Coverage – Moves that hit many types super effectively
  2. Defensive Synergy – Pokémon covering each other's weaknesses
  3. STAB Moves – At least one per Pokémon
  4. Utility – Status moves, healing, support

Example early-game team:

Level Scaling

Updated Only Optional areas use badge-based level scaling. Wild Pokémon and trainers scale with badge count.

See Difficulty Scaling.

Exp. Share Changes

Updated Only Exp. Share gives full EXP to both the active Pokémon and the holder (like Gen VI+ Exp. All). Vanilla splits EXP between them.

Move Tutors & Relearners

  • Move Relearner (Goldenrod) – Relearn previously learned moves (free)
  • Move Deleter (Blackthorn) – Delete any move, including HMs
  • Move Tutors – Scattered throughout the world

Essential Features

Infinite TMs

Updated Only All TMs are infinitely reusable (like Gen V+). Use the same TM on multiple Pokémon.

HM Changes

Updated Only HMs are buffed:

  • Cut: Steel-type, 60 power (buffed)
  • Strength: Fighting-type, 85 power (buffed)
  • Surf: Remains excellent (90 power, Water-type)
  • Waterfall: 85 power with flinch chance
  • Rock Smash: Fighting-type, can lower Defense

HMs can be deleted at the Move Deleter in Blackthorn City.

Bag Organization

Updated Only Bag has categorized pockets:

  • Items – Potions, status healers, held items
  • Key Items – Plot items, bikes, rods
  • Balls – Poké Ball types
  • TMs & HMs – Technical and Hidden Machines
  • Berries – Berry types

Running Shoes

Updated Only Running works from the start. Hold B to run (no item needed).

PC Access

Updated Only Bill's PC is accessible immediately.

Last updated: January 2, 2026