Beginner's Guide
Complete beginner guide with setup, mechanics, and progression tips for Pokémon Polished Crystal
Getting Started
Polished Crystal adds modern mechanics, quality-of-life fixes, and rebalances to Gen II without changing the story or world design.
This guide covers new game options, core mechanics changes, and progression differences from vanilla Crystal. If you've played Crystal before, most of this will be familiar—just with better systems underneath.
For philosophy and design rationale, see What Makes Polished Crystal the Definitive Way to Play Johto.
For a complete changelog, see Differences From Vanilla.
New Game Options
Polished Crystal adds several configuration options at game start. Most are self-explanatory. Here's what matters:
Text Speed
- Fast: Use this
- Med/Slow: Slower dialogue
Battle Scene
- On: Shows animations
- Off: Skips animations (faster)
Battle Style
- Set (Default): No free switch when opponent faints—more strategic
- Shift: Free switch prompt (vanilla default, easier)
Sound Type
- Stereo/Mono: Audio output type
Game Mode Options
Build Selection:
- Polished: Type changes, modernized mechanics, expanded features
- Faithful: Closer to vanilla Crystal
See Differences From Vanilla for build comparison.
Abilities:
- Yes: Enables Abilities (Gen III+ mechanic)
- No: Gen I/II-style (no abilities)
Perfect Stats:
- No: Stats use actual IVs
- Yes: All Pokémon treated as Hyper Trained
Color Variation:
- No: Standard colors
- Yes: IVs affect coloration (separate from shininess)
EV Gain:
- 510: Standard competitive limit (252/stat, 510 total)
- All: Unlimited EVs
- No: EVs disabled (Gen I-style)
Core Battle Mechanics
Physical vs. Special Split
Updated Only Polished Crystal uses the Physical/Special split from Gen IV+:
- Physical moves: Attack vs. Defense
- Examples: Tackle, Earthquake, Iron Head
- Special moves: Sp.Atk vs. Sp.Def
- Examples: Flamethrower, Thunderbolt, Surf
Vanilla Gen II determines Physical/Special by type instead (e.g., all Fire moves are Special).
Fairy Type
Updated Only Fairy type from Gen VI is implemented:
- Super Effective Against: Dragon, Dark, Fighting
- Weak To: Poison, Steel
- Immune To: Dragon
- Resists: Fighting, Bug, Dark
Notable Fairy-types: Clefable, Azumarill, Togekiss, Granbull
See Type Chart for full type effectiveness.
Abilities System
If you enabled Abilities:
- Each Pokémon has one Ability with passive effects
- Hidden Abilities are rarer variants obtained from:
- Hidden Grottoes
- NPC Trades (all have Hidden Abilities)
- Breeding with Hidden Ability parents
Examples: Intimidate (lowers opponent Attack on switch), Levitate (Ground immunity), Huge Power (doubles Attack)
See Abilities Guide.
STAB (Same Type Attack Bonus)
Moves matching a Pokémon's type get 1.5× damage:
- Feraligatr (Water/Dark) using Surf: 90 power × 1.5 = 135 effective power
Evolution Methods
Trade Evolutions
Updated Only Trade evolutions have alternative methods:
- Most can evolve by level (varies by species)
- Some use evolution items
- Linking Cord triggers trade evolutions without trading
Examples:
- Kadabra → Alakazam: Level 37 OR Linking Cord
- Machoke → Machamp: Level 37 OR Linking Cord
- Haunter → Gengar: Level 37 OR Linking Cord
Time-Based Evolutions
Location-Based Evolutions
Some Pokémon require specific locations:
See Evolution Guide for complete evolution methods.
Progression & Team Building
Team Composition
Balanced teams need:
- Type Coverage – Moves that hit many types super effectively
- Defensive Synergy – Pokémon covering each other's weaknesses
- STAB Moves – At least one per Pokémon
- Utility – Status moves, healing, support
Example early-game team:
- Feraligatr (Water/Dark) - Physical attacker
- Ampharos (Electric) - Special attacker
- Heracross (Bug/Fighting) - Physical attacker
- Espeon (Psychic) - Special attacker
- Skarmory (Steel/Flying) - Physical wall
- Arcanine (Fire) - Mixed attacker
Level Scaling
Updated Only Optional areas use badge-based level scaling. Wild Pokémon and trainers scale with badge count.
See Difficulty Scaling.
Exp. Share Changes
Updated Only Exp. Share gives full EXP to both the active Pokémon and the holder (like Gen VI+ Exp. All). Vanilla splits EXP between them.
Move Tutors & Relearners
- Move Relearner (Goldenrod) – Relearn previously learned moves (free)
- Move Deleter (Blackthorn) – Delete any move, including HMs
- Move Tutors – Scattered throughout the world
Essential Features
Infinite TMs
Updated Only All TMs are infinitely reusable (like Gen V+). Use the same TM on multiple Pokémon.
HM Changes
Updated Only HMs are buffed:
- Cut: Steel-type, 60 power (buffed)
- Strength: Fighting-type, 85 power (buffed)
- Surf: Remains excellent (90 power, Water-type)
- Waterfall: 85 power with flinch chance
- Rock Smash: Fighting-type, can lower Defense
HMs can be deleted at the Move Deleter in Blackthorn City.
Bag Organization
Updated Only Bag has categorized pockets:
- Items – Potions, status healers, held items
- Key Items – Plot items, bikes, rods
- Balls – Poké Ball types
- TMs & HMs – Technical and Hidden Machines
- Berries – Berry types
Running Shoes
Updated Only Running works from the start. Hold B to run (no item needed).
PC Access
Updated Only Bill's PC is accessible immediately.
