Changelog
Complete version history, design philosophy, and development roadmap for Pokémon Polished Crystal
Design Philosophy
"There are many ways to create games but the way we work at Game Freak may be a little different from other companies... we constantly change and tweak what we have come up with. To make a fun game even more fun and polish it up, we take what we have made and start thinking about it from scratch."
— Junichi Masuda, "HIDDEN POWER of masuda No. 7"
This philosophy of iteration and polish inspired Pokémon Polished Crystal. The project's creator states:
"I've always wanted to make a Pokémon game. Not just any game, but the best Pokémon game possible. What does that mean? I think a great Pokémon game should be like Gen 5: always offering new ideas and not being afraid to make changes. But it should also respect the player's time and make quality-of-life improvements. And most importantly, it should be fun!"
Core Principles
Modernization Without Losing Identity:
- Implements Gen VI+ mechanics (Abilities, Fairy type, Physical/Special split)
- Preserves Gen II's aesthetic and charm
- Offers both "Polished" (enhanced) and "Faithful" (conservative) builds
Respect Player Time:
- Infinite TMs
- Trade evolutions accessible without trading
- Running from the start
- Streamlined menus and bag organization
Balanced Challenge:
- Badge-based level scaling for optional content
- Improved trainer AI
- No arbitrary badge stat boosts
- Set battle style as default
Content Expansion:
- New areas (Hidden Grottoes)
- Enhanced post-game
- Additional evolution methods
- Modern move tutors
Build Variants Explained
Polished Crystal offers two build variants at game start:
Polished Build (Recommended)
The enhanced experience with modern improvements:
Gameplay Changes:
- Physical/Special split (Gen IV+)
- Fairy type fully implemented
- Abilities system enabled
- Modernized evolution methods
- Type changes to many Pokémon and moves
- Improved stat distributions for weaker Pokémon
Quality of Life:
- Infinite TMs
- Trade evolutions via level-up or Linking Cord
- Running from start
- Modern bag system
- Badge-based level scaling
Battle Mechanics:
- Set battle style default
- No badge stat boosts
- Improved trainer AI
- Strategic held items on opponents
Faithful Build
Closer to vanilla Crystal while retaining essential improvements:
Preserved Mechanics:
- Original type chart (no Fairy type)
- Original type assignments
- Gen II Physical/Special system
- Traditional evolution requirements
Retained Improvements:
- Quality-of-life features
- Infinite TMs
- Running from start
- Bug fixes
- Some balance adjustments
Version Timeline Highlights
Major Milestones
v3.0.0:
- Fairy type implementation
- Abilities system refined
- Badge-based level scaling introduced
- Faithful build variant added
v2.0.0:
- Physical/Special split implementation
- Modern evolution methods
- Expanded Kanto content
- Move tutor additions
v1.0.0:
- Initial release
- Core quality-of-life improvements
- Infinite TMs
- Trade evolution alternatives
Complete Changelog
For detailed version-by-version changes, see the Full Changelog page.
What's Not Planned
While Polished Crystal aims for the best possible Pokémon experience, some features are intentionally not included:
Won't Be Added
Mega Evolution / Z-Moves / Dynamax:
- Too complex for Gen II hardware limitations
- Would unbalance existing gameplay
- Focus remains on Gen I-VI core mechanics
Gen VIII+ Pokémon:
- Polished Crystal includes all Pokémon through Gen IV (plus Sylveon)
- Adding newer generations would exceed cartridge limitations
- Current roster of 253 species is considered complete
Online Trading/Battling:
- Hardware limitations of GB/GBC platform
- Focus on single-player experience
- Local link cable trading/battling still works
Following Pokémon:
- Significant sprite work required
- Technical implementation challenges
- Not core to the gameplay experience
Difficulty Modes (Easy/Hard):
- Badge-based scaling already provides adaptive difficulty
- Gameplay preferences cover casual vs. competitive needs
- "Faithful" vs. "Polished" builds offer different experiences
Under Consideration
New Areas:
- Additional optional dungeons
- Expanded post-game content
- Sevii Islands-style bonus areas
Move Tutors:
- More Gen III/IV move tutor moves
- Location-exclusive moves
- Egg move alternatives
Battle Facilities:
- Battle Tower enhancements
- Additional battle formats
- Rental Pokémon tournaments
Contributors & Credits
Core Development
Rangi42:
- Project creator and lead developer
- Engine programming
- Feature implementation
- Balance design
Major Contributors
Chamber:
- Beta testing
- Balance feedback
- Documentation
Rainchu:
- Sprite work
- Graphics improvements
- UI enhancements
Blue Emerald:
- Assembly code contributions
- Bug fixes
- Feature development
Community Contributors
Polished Crystal is built on the work of many community members:
- Pokémon Crystal disassembly team: Foundation project
- pret community: Tools, documentation, support
- ROMhacking community: Resources and guidance
- Beta testers: Countless hours of testing and feedback
Special Thanks
- Game Freak: Creating Pokémon
- Nintendo: Publishing and platform
- Disassembly contributors: Making this project possible
- Players: Feedback, support, and enthusiasm
For complete credits and technical acknowledgments, see the project's CREDITS.md file.
Related Guides
- Differences From Vanilla - What changed compared to original Crystal
- Beginner's Guide - Start your Polished Crystal journey
- Quality of Life Improvements - All modern conveniences
- Full Changelog - Complete version-by-version changes
