Accent Image to accompany hero

Spiritombin Pokémon Crystal Advance Redux

ghostdark

Pokédex Entry

Forbidden Pokémon

It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Spiritomb in Pokémon Crystal Advance Redux

Spiritomb is #442 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ghost/dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
GhostDark
Dex
#442
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Infiltrator(Secondary)

Passes through barriers.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
100
pokeball
Poké Ball9.5%
greatball
Great Ball13.4%
ultraball
Ultra Ball16.0%
Base Exp
168
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic

Evolution Chain

How to Obtain

You can catch Spiritomb in Soul House while Rock Smash (very rare), and in Soul House Basement (very rare). Wild ones range from level 40 to 53.

Wild Encounters (2)

Level Up Moves (19)

HexLevel: 1ghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.
CurseLevel: 1ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
PursuitLevel: 1dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Confuse RayLevel: 1ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
SpiteLevel: 1ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
AstonishLevel: 3ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
DefogLevel: 6flying
PWR0ACC0PP20
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Faint AttackLevel: 9dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Night ShadeLevel: 13ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
Rock TombLevel: 17rock
PWR60ACC95PP10
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Ominous WindLevel: 21ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Sucker PunchLevel: 25dark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Nasty PlotLevel: 30dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Skill SwapLevel: 35psychic
PWR0ACC100PP10
The user employs its psychic power to swap abilities with the foe.
Shadow BallLevel: 40ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dark PulseLevel: 45dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
HypnosisLevel: 50psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Dream EaterLevel: 50psychic
PWR100ACC100PP15
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Foul PlayLevel: 56dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.

Egg Moves (6)

Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Grudgeghost
PWR0ACC0PP5
If the user faints, this move deletes the PP of the move that finished it.
Imprisonpsychic
PWR0ACC0PP10
Prevents foes from using any move that is also known by the user.
Pain Splitnormal
PWR0ACC0PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Shadow Sneakghost
PWR40ACC100PP30
The user extends its shadow to attack. It will strike first.
Smokescreennormal
PWR0ACC100PP20
An obscuring cloud of smoke or ink reduces the foe's accuracy.

TM/HM Moves (20)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (14)

Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

1
Weaknesses
1
Resistances
1
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Spiritomb. Use these types to counter it effectively.

Resistances & Immunities

Types that Spiritomb resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spiritomb differs across the games we cover →

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