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Hauntotopin Pokémon Ghost Grey

fightingghost

Pokédex Entry

Look Inward Pokémon

WHAT LIVES CAN DIE WHAT DIES CAN LIVE AGAIN A NEW ERA. A FRESH START.

Hauntotop in Pokémon Ghost Grey

Hauntotop is #142 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
FightingGhost
Dex
#142 Regional Dex
Abilities
Scrappy(Primary)

Moves hit Ghost-type Pokémon.

Intimidate(Secondary)

Lowers the foe's Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Slower (35 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
202
EV Yield
None
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

How to Obtain

You can catch Hauntotop in Offshore Facility (very rare). Wild ones range from level 31 to 36. You can also receive one as a gift in Paradise Moonbase at level five.

LocationLevelMethodFormHeld ItemPrerequisite
Paradise MoonbaseLv. 5gift---

Wild Encounters (1)

Level Up Moves (16)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
ForesightLevel: 1normal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
JumpscareLevel: 1ghost
PWR30ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Speedy ScareLevel: 4ghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Triple KickLevel: 8fighting
PWR10ACC90PP10
A 3-kick attack that becomes more powerful with each successive hit.
DetectLevel: 12fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Sonic SpinLevel: 16flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Rolling KickLevel: 21fighting
PWR60ACC85PP15
A quick kick from a rolling spin. It may make the foe flinch.
Morning SunLevel: 24normal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Sucker PunchLevel: 24dark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Heal BellLevel: 28normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
YOU WILL DIELevel: 32ghost
PWR110ACC70PP10
EVERYONE WILL DIE EVEN YOU ARE NO EXCEPTION ONLY DEATH IS REAL
Close CombatLevel: 36fighting
PWR120ACC100PP5
The foe is fought up close. It also cuts the user's Defensive stats.
CounterLevel: 40ghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Eye for EyeLevel: 44ghost
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.

Egg Moves (10)

Whirlwindnormal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Foresightnormal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Steel Wingsteel
PWR70ACC90PP25
The foe is hit with wings of steel. It may also raise the user's Defense.
Dragonbreathdragon
PWR60ACC100PP20
The foe is hit with an incredible blast of breath that may also paralyze.
Cursetypeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Roostflying
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Stealth Rockrock
PWR0ACC0PP20
Levitating rocks are laid around the foe's party to hurt foes switching in.
Iron Headsteel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
Assurancedark
PWR30ACC100PP10
Does double damage if the foe has already taken damage this turn.

TM/HM Moves (38)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
PWR0ACC0PP20TM08
The user bulks up its body to boost both its Attack and Defense stats.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (23)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Roost(Pewter City)flying
PWR0ACC0PP10Tutor
A self-healing move that restores HP by up to half of the user's maximum HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hauntotop. Use these types to counter it effectively.

Resistances & Immunities

Types that Hauntotop resists or is immune to. Avoid using these types against it.

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