Hauntochanin Pokémon Ghost Grey
fightingghost
Pokédex Entry
Punching Pokémon
A new species of Fighting-type created by BrunoCorp. Its punches can strike even that of a ghost. But its mind…
Hauntochan in Pokémon Ghost Grey
Hauntochan is #140 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Front
Normal
Shiny
Back
Normal
Shiny
Type
FightingGhost
Dex
#140 Regional Dex
Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
water1, water3
Hatch Rate
Slow (30 cycles)
Catch Rate
255
Base Exp
119
EV Yield
None
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Look for Hauntochan in Offshore Facility (rare). Wild ones range from level 22 to 28. Gifts are available in Paradise Moonbase and Saffron City.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Paradise Moonbase | Lv. 5 | gift | - | - | - |
| Saffron City | Lv. 25 | gift | - | - | - |
Wild Encounters (1)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | PWR40 | ACC95 | PP35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| ForesightLevel: 1Foresight | normal | PWR0 | ACC100 | PP40 | ||
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| JumpscareLevel: 1Jumpscare | ghost | PWR30 | ACC100 | PP10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| Mach PunchLevel: 4Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch thrown at blinding speed. It is certain to strike first. | ||||||
| Drain PunchLevel: 8Drain Punch | fighting | PWR75 | ACC100 | PP10 | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| DetectLevel: 12Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Bullet PunchLevel: 16Bullet Punch | steel | PWR40 | ACC100 | PP30 | ||
| The user strikes with a tough punch that is certain to strike first. | ||||||
| Sucker PunchLevel: 21Sucker Punch | dark | PWR60 | ACC100 | PP5 | ||
| This move allows the user to strike first, if the foe is readying an attack. | ||||||
| Fire PunchLevel: 24Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchLevel: 24Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| ThunderpunchLevel: 24Thunderpunch | electric | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| Belly DrumLevel: 28Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| The user maximizes its Attack stat at the cost of half its full HP. | ||||||
| Double-EdgeLevel: 32Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Close CombatLevel: 36Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| CounterLevel: 40Counter | ghost | PWR1 | ACC100 | PP20 | ||
| A retaliation move that counters any physical hit with double the damage. | ||||||
| SuperpowerLevel: 44Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | |||||
| Aurora BeamAurora Beam | ice | PWR65 | ACC100 | PP20 | |
| A rainbow-colored attack beam. It may lower the foe's Attack stat. | |||||
| Sonic SpinSonic Spin | flying | PWR50 | ACC100 | PP40 | |
| An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes. | |||||
| DigDig | ground | PWR80 | ACC100 | PP10 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | |||||
| PanicPanic | ghost | PWR1 | ACC100 | PP15 | |
| A desperate attack that becomes more powerful the less HP the user has. | |||||
| Knock OffKnock Off | dark | PWR20 | ACC100 | PP25 | |
| Knocks down the foe's held item to prevent its use during the battle. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| The foe is exposed to a sinister ray that triggers confusion. | |||||
| Shell SmashShell Smash | normal | PWR0 | ACC0 | PP15 | |
| Raises the user's offensive stats, at the cost of its defensive stats. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | |||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | |
| A chilling wind is used to attack. It also lowers the Speed stat. | |||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| U-turnU-turn | bug | PWR70 | ACC100 | PP20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Fire Punch(Pewter City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Ice Punch(Pewter City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | |||||||
| Thunderpunch(Pewter City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
Type Summary
3
Weaknesses
3
Resistances
0
Immunities
12
Neutral
Weaknesses
Types that deal increased damage to Hauntochan. Use these types to counter it effectively.
Resistances & Immunities
Types that Hauntochan resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hauntochan, either offensively or defensively.
Chatot
normalflying
2× STAB damage • Immune to ghost
2×Good
Petey
psychicflying
2× STAB damage • Resists fighting
2×Good
Ribombee
bugfairy
2× STAB damage • Resists fighting
2×Good
Scarly
ghostflying
2× STAB damage • Resists fighting
2×Good
Scaravia
ghostflying
2× STAB damage • Resists fighting
2×Good
Scaraptor
ghostflying
2× STAB damage • Resists fighting
2×Good
Klefkorpse
ghostfairy
2× STAB damage • Resists fighting
2×Good
Woobat
flyingghost
2× STAB damage • Resists fighting
2×Good
Swoobat
flyingghost
2× STAB damage • Resists fighting
2×Good
Drifloon
ghostflying
2× STAB damage • Resists fighting
2×Good
Drifblim
ghostflying
2× STAB damage • Resists fighting
2×Good
Tinkatweet
fairyghost
2× STAB damage • Resists fighting
2×Good
Tinkatrick
fairyghost
2× STAB damage • Resists fighting
2×Good
Tinkotreat
fairyghost
2× STAB damage • Resists fighting
2×Good
Mr. Maim
psychicghost
2× STAB damage • Resists fighting
2×Good
Sparrowe
flyingghost
2× STAB damage • Resists fighting
2×Good
Farrowe
flyingghost
2× STAB damage • Resists fighting
2×Good
Oricorio
ghostflying
2× STAB damage • Resists fighting
2×Good
Meditite
ghostpsychic
2× STAB damage • Resists fighting
2×Good
Medimind
ghostpsychic
2× STAB damage • Resists fighting
2×Good
Related Guides
Base Stats
Related tools