Hauntoleein Pokémon Ghost Grey
fightingghost
Pokédex Entry
Kicking Pokémon
A species created by BrunoCorp, whose kicks can reach far into the spirit realm. How many were used to make this?
Hauntolee in Pokémon Ghost Grey
Hauntolee is #141 in the Pokédex for Pokémon Ghost Grey. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
FightingGhost
Dex
#141 Regional Dex
Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
water1, water3
Hatch Rate
Slow (30 cycles)
Catch Rate
45
Base Exp
201
EV Yield
None
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Hauntolee isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| ForesightLevel: 1Foresight | normal | 0 | 100 | 40 | ||
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| JumpscareLevel: 1Jumpscare | ghost | 30 | 100 | 10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| Double KickLevel: 4Double Kick | fighting | 30 | 100 | 30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| Low KickLevel: 8Low Kick | fighting | 1 | 100 | 20 | ||
| A low, tripping kick that inflicts more damage on heavier foes. | ||||||
| EndureLevel: 12Endure | normal | 0 | 0 | 10 | ||
| The user endures any hit with 1 HP left. It may fail if used in succession. | ||||||
| MeditateLevel: 16Meditate | psychic | 0 | 0 | 40 | ||
| The user meditates to awaken its power and raise its Attack stat. | ||||||
| Low SweepLevel: 21Low Sweep | fighting | 60 | 100 | 20 | ||
| The user attacks the foe's legs, lowering its Speed stat. | ||||||
| Jump KickLevel: 24Jump Kick | fighting | 100 | 95 | 10 | ||
| The user jumps up high, then kicks. If it misses, the user hurts itself. | ||||||
| Blaze KickLevel: 24Blaze Kick | fire | 85 | 90 | 10 | ||
| A fiery kick with a high critical-hit ratio. It may also burn the foe. | ||||||
| GlareLevel: 28Glare | ghost | 0 | 100 | 30 | ||
| The user intimidates the foe with the design on its belly to cause paralysis. | ||||||
| Mega KickLevel: 32Mega Kick | normal | 120 | 75 | 5 | ||
| The foe is attacked by a kick fired with muscle-packed power. | ||||||
| Close CombatLevel: 36Close Combat | fighting | 120 | 100 | 5 | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| ReversalLevel: 40Reversal | fighting | 1 | 100 | 15 | ||
| An all-out attack that becomes more powerful the less HP the user has. | ||||||
| Hi Jump KickLevel: 44Hi Jump Kick | fighting | 130 | 90 | 10 | ||
| A strong jumping knee kick. If it misses, the user is hurt. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | 0 | 0 | 30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | TutorTutor | |
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
3
Weaknesses
3
Resistances
0
Immunities
12
Neutral
Weaknesses
Types that deal increased damage to Hauntolee. Use these types to counter it effectively.
Resistances & Immunities
Types that Hauntolee resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hauntolee, either offensively or defensively.
Chatot
normalflying
2× STAB damage • Immune to ghost
2×Good
Petey
psychicflying
2× STAB damage • Resists fighting
2×Good
Ribombee
bugfairy
2× STAB damage • Resists fighting
2×Good
Scarly
ghostflying
2× STAB damage • Resists fighting
2×Good
Scaravia
ghostflying
2× STAB damage • Resists fighting
2×Good
Scaraptor
ghostflying
2× STAB damage • Resists fighting
2×Good
Klefkorpse
ghostfairy
2× STAB damage • Resists fighting
2×Good
Woobat
flyingghost
2× STAB damage • Resists fighting
2×Good
Swoobat
flyingghost
2× STAB damage • Resists fighting
2×Good
Drifloon
ghostflying
2× STAB damage • Resists fighting
2×Good
Drifblim
ghostflying
2× STAB damage • Resists fighting
2×Good
Tinkatweet
fairyghost
2× STAB damage • Resists fighting
2×Good
Tinkatrick
fairyghost
2× STAB damage • Resists fighting
2×Good
Tinkotreat
fairyghost
2× STAB damage • Resists fighting
2×Good
Mr. Maim
psychicghost
2× STAB damage • Resists fighting
2×Good
Sparrowe
flyingghost
2× STAB damage • Resists fighting
2×Good
Farrowe
flyingghost
2× STAB damage • Resists fighting
2×Good
Oricorio
ghostflying
2× STAB damage • Resists fighting
2×Good
Meditite
ghostpsychic
2× STAB damage • Resists fighting
2×Good
Medimind
ghostpsychic
2× STAB damage • Resists fighting
2×Good
Base Stats
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