Klefkorpsein Pokémon Ghost Grey
ghostfairy
Pokédex Entry
Key Pokémon
It hovers around populous areas at dusk, collecting bones, tendons, and flesh of the dead. It is very defensive of its treasures…
Klefkorpse in Pokémon Ghost Grey
Klefkorpse is #23 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 6 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostFairy
Dex
#023 Regional Dex
Abilities
Status moves hit first.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
Base Exp
62
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2steel ×2
Resists
bug ×0.25
Immune To
normalfightingdragon
Evolution Chain
How to Obtain
Look for Klefkorpse in Celidon City (uncommon), in Amethyst Lane (rare), and in Fuchsia City (rare), among three other areas. Wild ones range from level 17 to 34.
Wild Encounters (6)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | PWR40 | ACC95 | PP35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| Fairy WindLevel: 8Fairy Wind | fairy | PWR40 | ACC100 | PP15 | ||
| The user stirs up a fairy wind and strikes the foe with it. | ||||||
| TormentLevel: 12Torment | dark | PWR0 | ACC100 | PP15 | ||
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| SwaggerLevel: 16Swagger | normal | PWR0 | ACC90 | PP15 | ||
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Metal SoundLevel: 20Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| A horrible metallic screech is used to sharply lower the foe's Sp. Def. | ||||||
| Drain KissLevel: 24Drain Kiss | fairy | PWR75 | ACC100 | PP10 | ||
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| RecycleLevel: 28Recycle | normal | PWR0 | ACC100 | PP10 | ||
| A move that recycles a used item for use once more. | ||||||
| ImprisonLevel: 32Imprison | psychic | PWR0 | ACC100 | PP10 | ||
| Prevents foes from using any move that is also known by the user. | ||||||
| Flash CannonLevel: 36Flash Cannon | steel | PWR80 | ACC100 | PP10 | ||
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Play RoughLevel: 40Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Magic CoatLevel: 44Magic Coat | psychic | PWR0 | ACC100 | PP15 | ||
| Reflects back the foe's Leech Seed and any status- damaging move. | ||||||
| ThiefLevel: 48Thief | dark | PWR40 | ACC100 | PP10 | ||
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Destiny BondLevel: 52Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| An attack move that works especially well on a foe that is switching out. | |||||
| Shadow BashShadow Bash | ghost | PWR100 | ACC75 | PP10 | |
| The foe is smashed with a long weapon, or appendage. | |||||
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| A move that cuts 2 to 5 PP from the move last used by the foe. | |||||
| Beat UpBeat Up | dark | PWR10 | ACC100 | PP10 | |
| All party Pokémon join in the attack. The more allies, the more damage. | |||||
| Poison FangPoison Fang | poison | PWR50 | ACC100 | PP15 | |
| The foe is bitten with toxic fangs. It may also badly poison the foe. | |||||
| DisableDisable | normal | PWR0 | ACC100 | PP20 | |
| For a few turns, it prevents the foe from using the move it last used. | |||||
| Poison TailPoison Tail | poison | PWR50 | ACC100 | PP25 | |
| An attack with a high critical-hit ratio. It may also poison the foe. | |||||
| Scary FaceScary Face | normal | PWR0 | ACC90 | PP10 | |
| Frightens the foe with a scary face to sharply reduce its Speed. | |||||
| Sucker PunchSucker Punch | dark | PWR60 | ACC100 | PP5 | |
| This move allows the user to strike first, if the foe is readying an attack. | |||||
| SwitcherooSwitcheroo | dark | PWR0 | ACC100 | PP10 | |
| The user trades held items with the foe faster than the eye can follow. | |||||
| Aqua TailAqua Tail | water | PWR90 | ACC90 | PP10 | |
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| DazzleDazzle | fairy | PWR80 | ACC100 | PP10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC100 | PP20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
Type Summary
1
Weaknesses
3
Resistances
0
Immunities
14
Neutral
Weaknesses
Types that deal increased damage to Klefkorpse. Use these types to counter it effectively.
Resistances & Immunities
Types that Klefkorpse resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Klefkorpse, either offensively or defensively.
Gholdengo
ghoststeel
2× STAB damage • Resists ghost
2×Good
Honedge
steelghost
2× STAB damage • Resists ghost
2×Good
Doublade
steelghost
2× STAB damage • Resists ghost
2×Good
Aegislash
steelghost
2× STAB damage • Resists ghost
2×Good
Ursaring
steelghost
2× STAB damage • Resists ghost
2×Good
Magnamite
steelghost
2× STAB damage • Resists ghost
2×Good
Magnatron
steelghost
2× STAB damage • Resists ghost
2×Good
Eyeron
ghoststeel
2× STAB damage • Resists ghost
2×Good
Stalfos
ghoststeel
2× STAB damage • Resists ghost
2×Good
Minotauros
ghoststeel
2× STAB damage • Resists ghost
2×Good
Keyzer
ghoststeel
2× STAB damage • Resists ghost
2×Good
Regiluminm
steel
2× STAB damage • Resists ghost
2×Good
Zorua
normalghost
Immune to ghost
Good
Zoroark
normalghost
Immune to ghost
Good
Teddiursa
normalghost
Immune to ghost
Good
Human
normal
Immune to ghost
Good
Jigglypuff
ghostnormal
Immune to ghost
Good
Miltank
normal
Immune to ghost
Good
BOBBY SIPS
normal
Immune to ghost
Good
Snorlax
normal
Immune to ghost
Good
Related Guides
Base Stats
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