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Klefkorpsein Pokémon Ghost Grey

ghostfairy

Pokédex Entry

Key Pokémon

It hovers around populous areas at dusk, collecting bones, tendons, and flesh of the dead. It is very defensive of its treasures…

Klefkorpse in Pokémon Ghost Grey

Klefkorpse is #23 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 6 encounter locations.

Type
GhostFairy
Dex
#023 Regional Dex
Abilities

Status moves hit first.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
62
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2steel ×2
Resists
bug ×0.25
Immune To
normalfightingdragon

How to Obtain

Look for Klefkorpse in Celidon City (uncommon), in Amethyst Lane (rare), and in Fuchsia City (rare), among three other areas. Wild ones range from level 17 to 34.

Wild Encounters (6)

Level Up Moves (14)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Fairy WindLevel: 8fairy
PWR40ACC100PP15
The user stirs up a fairy wind and strikes the foe with it.
TormentLevel: 12dark
PWR0ACC100PP15
It enrages the foe, making it incapable of using the same move successively.
SwaggerLevel: 16normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Metal SoundLevel: 20steel
PWR0ACC85PP40
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Drain KissLevel: 24fairy
PWR75ACC100PP10
A sweet kiss that absorbs half the damage it inflicted to restore HP.
RecycleLevel: 28normal
PWR0ACC100PP10
A move that recycles a used item for use once more.
ImprisonLevel: 32psychic
PWR0ACC100PP10
Prevents foes from using any move that is also known by the user.
Flash CannonLevel: 36steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Play RoughLevel: 40fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Magic CoatLevel: 44psychic
PWR0ACC100PP15
Reflects back the foe's Leech Seed and any status- damaging move.
ThiefLevel: 48dark
PWR40ACC100PP10
An attack that may take the foe's held item if the user isn't holding one.
Destiny BondLevel: 52ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.

Egg Moves (11)

Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Shadow Bashghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
Spiteghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Beat Updark
PWR10ACC100PP10
All party Pokémon join in the attack. The more allies, the more damage.
Poison Fangpoison
PWR50ACC100PP15
The foe is bitten with toxic fangs. It may also badly poison the foe.
Disablenormal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
Poison Tailpoison
PWR50ACC100PP25
An attack with a high critical-hit ratio. It may also poison the foe.
Scary Facenormal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Sucker Punchdark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Switcheroodark
PWR0ACC100PP10
The user trades held items with the foe faster than the eye can follow.
Aqua Tailwater
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.

TM/HM Moves (29)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (19)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Klefkorpse. Use these types to counter it effectively.

Resistances & Immunities

Types that Klefkorpse resists or is immune to. Avoid using these types against it.

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