Accent Image to accompany hero

Carvanhain Pokémon Ghost Grey

waterghost

Pokédex Entry

Dead Fish Pokémon

A bloodthirsty fish who swims, despite being rotten and dead. Its meat can fill your stomach, and empty your mind.

Carvanha in Pokémon Ghost Grey

Carvanha is #318 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 31 encounter locations.

Type
WaterGhost
Dex
#143 Regional Dex · #318 National
Abilities
Rough Skin(Primary)

Hurts to touch.

Speed Boost(Secondary)

Gradually boosts Speed.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Slower (35 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
154
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Carvanha to Lv. 30

How to Obtain

Carvanha can be found common in Fuchsia City while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, common in Route 13 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and common in Route 21 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among six other areas. Wild ones range from level five to 35.

Wild Encounters (17)

Level Up Moves (13)

LeerLevel: 1normal
010030
The foe is given an intimidating look that lowers its Defense stat.
BiteLevel: 1dark
4010010
The user bites with vicious fangs. It may make the foe flinch.
StartleLevel: 6ghost
409535
A physical attack in which the user scares the foe and charges into them.
Focus EnergyLevel: 8normal
0030
The user takes a deep breath and focuses to raise its critical-hit ratio.
Scary FaceLevel: 11normal
09010
Frightens the foe with a scary face to sharply reduce its Speed.
Ice FangLevel: 16ice
659515
The user bites the foe. It may also make the foe flinch, or leave it frozen.
ScreechLevel: 18normal
08540
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
SwaggerLevel: 21normal
09015
A move that makes the foe confused, but also sharply raises its Attack.
AssuranceLevel: 26dark
3010010
Does double damage if the foe has already taken damage this turn.
CrunchLevel: 28dark
701005
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Aqua JetLevel: 31water
4010030
An almost invisibly fast attack that is certain to scare first.
AgilityLevel: 36psychic
0030
The user relaxes and lightens its body to sharply boost its Speed.
No RegardLevel: 38ghost
958520
A reckless, full- power attack that the user launches, pushing past the pain.

TM/HM Moves (25)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
U-turnbug
7010020TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (17)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fangfire
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fangelectric
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Carvanha. Use these types to counter it effectively.

Resistances & Immunities

Types that Carvanha resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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