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Accent Image to accompany hero

Carvanhain Pokémon Ghost Grey

waterghost

Pokédex Entry

Dead Fish Pokémon

A bloodthirsty fish who swims, despite being rotten and dead. Its meat can fill your stomach, and empty your mind.

Carvanha in Pokémon Ghost Grey

Carvanha is #318 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
WaterGhost
Dex
#143 Regional Dex · #318 National
Abilities
Rough Skin(Primary)

Hurts to touch.

Speed Boost(Secondary)

Gradually boosts Speed.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Slower (35 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
154
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Carvanha can be found common in Fuchsia City while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, common in Route 13 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and common in Route 21 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among six other areas. Wild ones range from level five to 35.

Wild Encounters (17)

Level Up Moves (13)

LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
BiteLevel: 1dark
PWR40ACC100PP10
The user bites with vicious fangs. It may make the foe flinch.
StartleLevel: 6ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
Focus EnergyLevel: 8normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Scary FaceLevel: 11normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Ice FangLevel: 16ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
ScreechLevel: 18normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
SwaggerLevel: 21normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
AssuranceLevel: 26dark
PWR30ACC100PP10
Does double damage if the foe has already taken damage this turn.
CrunchLevel: 28dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Aqua JetLevel: 31water
PWR40ACC100PP30
An almost invisibly fast attack that is certain to scare first.
AgilityLevel: 36psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
No RegardLevel: 38ghost
PWR95ACC85PP20
A reckless, full- power attack that the user launches, pushing past the pain.

Egg Moves (16)

Lickghost
PWR30ACC100PP30
The foe is licked and hit with a long tongue. It may also paralyze.
Charmfairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Cursetypeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Fissureground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.
Substitutenormal
PWR0ACC0PP10
The user creates a decoy using one- quarter of its full HP.
Counterghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Farewell…ghost
PWR200ACC100PP5
The user blows up to inflict severe damage, even sacrificing its soul.
Explosionnormal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.
Whirlwindnormal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Zen Headbuttpsychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Recyclenormal
PWR0ACC100PP10
A move that recycles a used item for use once more.
Fire Punchfire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunchelectric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punchice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frozen.

TM/HM Moves (25)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (17)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fang(Pewter City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Carvanha. Use these types to counter it effectively.

Resistances & Immunities

Types that Carvanha resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Carvanha differs across the games we cover →

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