Dhelmisein Pokémon Ghost Grey
Pokédex Entry
Seaweed Pokémon
This ghostly seaweed waits in the water to drain the spirits of all caught in its anchor. The larger, the better.
Dhelmise in Pokémon Ghost Grey
Dhelmise is #781 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 10 encounter locations.
Raises foe's PP usage.
Prevents burns.
Evolution Chain
Wild Encounters (10)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP20 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Sonic SpinLevel: 1Sonic Spin | flying | PWR50 | ACC100 | PP40 | ||
| An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes. | ||||||
| AstonishLevel: 4Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| SuffocateLevel: 8Suffocate | ghost | PWR10 | ACC90 | PP20 | ||
| The user attacks with eerie forces to trap the foe two to five turns. | ||||||
| Mega DrainLevel: 12Mega Drain | grass | PWR40 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| GrowthLevel: 16Growth | normal | PWR0 | ACC0 | PP40 | ||
| The user's body is forced to grow, raising the Attack and Sp. Atk stat. | ||||||
| Shadow BashLevel: 20Shadow Bash | ghost | PWR100 | ACC75 | PP10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| SwitcherooLevel: 24Switcheroo | dark | PWR0 | ACC100 | PP10 | ||
| The user trades held items with the foe faster than the eye can follow. | ||||||
| Giga DrainLevel: 28Giga Drain | grass | PWR75 | ACC100 | PP10 | ||
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| ScaldLevel: 32Scald | water | PWR80 | ACC100 | PP15 | ||
| Boiling water is shot at the foe. It may also cause a burn. | ||||||
| Ice BeamLevel: 36Ice Beam | ice | PWR90 | ACC100 | PP10 | ||
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| Shadow ClawLevel: 40Shadow Claw | ghost | PWR70 | ACC100 | PP10 | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Shadow BallLevel: 44Shadow Ball | ghost | PWR80 | ACC100 | PP10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Metal SoundLevel: 48Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| A horrible metallic screech is used to sharply lower the foe's Sp. Def. | ||||||
| Iron HeadLevel: 52Iron Head | steel | PWR80 | ACC100 | PP15 | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| GrudgeLevel: 56Grudge | ghost | PWR0 | ACC100 | PP5 | ||
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Power WhipLevel: 60Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| The user violently whirls its vines or tentacles to lash the foe. | ||||||
Egg Moves (16)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| The user creates a decoy using one- quarter of its full HP. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| The foe is made to laugh, reducing its Attack and Defense stats. | |||||
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||
| Dragon DanceDragon Dance | dragon | PWR0 | ACC0 | PP20 | |
| A mystic, powerful dance that boosts the user's Attack and Speed stats. | |||||
| CurseCurse | typeless | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost-type and all the other types. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| While asleep, the user randomly uses one of the moves it knows. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| The horn is rotated like a drill to ram. The foe will faint if it hits. | |||||
| AncientpowerAncientpower | rock | PWR60 | ACC100 | PP5 | |
| An ancient power is used to attack. It may also raise all the user's stats. | |||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | |
| An attack move that gains in intensity if the target has hurt the user. | |||||
| Dragon PulseDragon Pulse | dragon | PWR90 | ACC100 | PP10 | |
| The foe is attacked with a shock wave generated by the user's gaping mouth. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| The foe is dropped into a fissure. The foe faints if it hits. | |||||
| Future SightFuture Sight | psychic | PWR120 | ACC100 | PP15 | |
| Two turns after this move is used, the foe is attacked psychically. | |||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | |||||
| Drill RunDrill Run | ground | PWR80 | ACC100 | PP10 | |
| The user rotates its body like a drill. It has a high critical-hit ratio. | |||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | |
| A chilling wind is used to attack. It also lowers the Speed stat. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | PWR80 | ACC100 | PP15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| X-ScissorX-Scissor | bug | PWR80 | ACC100 | PP15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Aqua Jet(Pewter City)Aqua Jet | water | PWR40 | ACC100 | PP30 | TutorTutor | ||
| An almost invisibly fast attack that is certain to scare first. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Dhelmise. Use these types to counter it effectively.
Resistances & Immunities
Types that Dhelmise resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Dhelmise, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Dhelmise differs across the games we cover →