Accent Image to accompany hero

Dhelmisein Pokémon Ghost Grey

ghostgrass

Pokédex Entry

Seaweed Pokémon

This ghostly seaweed waits in the water to drain the spirits of all caught in its anchor. The larger, the better.

Dhelmise in Pokémon Ghost Grey

Dhelmise is #781 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 12 encounter locations.

Type
GhostGrass
Dex
#131 Regional Dex · #781 National
Abilities
Pressure(Primary)

Raises foe's PP usage.

Water Veil(Secondary)

Prevents burns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Slower (35 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
219
EV Yield
None
Wild Held Items
None
Weak To
fire ×2ice ×2flying ×2ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

Dhelmise can be found in Route 12 while surfing (very rare), in Route 13 while surfing (very rare), and in Route 19 while surfing (very rare), among seven other areas. Wild ones range from level 15 to 45.

Wild Encounters (10)

Level Up Moves (17)

AbsorbLevel: 1grass
2010020
An attack that absorbs half the damage it inflicted to restore HP.
Sonic SpinLevel: 1flying
5010040
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
AstonishLevel: 4ghost
3010015
An attack using a startling shout. It also may make the foe flinch.
SuffocateLevel: 8ghost
109020
The user attacks with eerie forces to trap the foe two to five turns.
Mega DrainLevel: 12grass
4010015
A tough attack that drains half the damage it inflicted to restore HP.
GrowthLevel: 16normal
0040
The user's body is forced to grow, raising the Attack and Sp. Atk stat.
Shadow BashLevel: 20ghost
1007510
The foe is smashed with a long weapon, or appendage.
SwitcherooLevel: 24dark
010010
The user trades held items with the foe faster than the eye can follow.
Giga DrainLevel: 28grass
7510010
A harsh attack that absorbs half the damage it inflicted to restore HP.
ScaldLevel: 32water
8010015
Boiling water is shot at the foe. It may also cause a burn.
Ice BeamLevel: 36ice
9010010
The foe is struck with an icy beam. It may freeze the foe solid.
Shadow ClawLevel: 40ghost
7010010
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Shadow BallLevel: 44ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Metal SoundLevel: 48steel
08540
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
Iron HeadLevel: 52steel
8010015
The foe is slammed with its hard head. It may also make the foe flinch.
GrudgeLevel: 56ghost
01005
If the user faints, this move deletes the PP of the move that finished it.
Power WhipLevel: 60grass
1208510
The user violently whirls its vines or tentacles to lash the foe.

TM/HM Moves (31)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Swords Dancenormal
0020TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (15)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

4
Weaknesses
4
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Dhelmise. Use these types to counter it effectively.

Resistances & Immunities

Types that Dhelmise resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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