Victrebabain Pokémon Ghost Grey
grassghost
Victrebaba in Pokémon Ghost Grey
Victrebaba is #317 in the Pokédex for Pokémon Ghost Grey. This page covers its grass/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GrassGhost
Dex
#317 Regional Dex
Abilities
Regenerator(Primary)
Heals upon switching out.
Suction Cups(Secondary)
Firmly anchors the body.
Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
Base Exp
132
EV Yield
None
Wild Held Items
Weak To
fire ×2ice ×2flying ×2ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Look for Victrebaba in Forest Temple (uncommon). Wild ones range from level 19 to 25.
Wild Encounters (1)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| GrowthLevel: 1Growth | normal | 0 | 0 | 40 | ||
| The user's body is forced to grow, raising the Attack and Sp. Atk stat. | ||||||
| Razor LeafLevel: 1Razor Leaf | grass | 55 | 95 | 25 | ||
| The foe is hit with a cutting leaf. It has a high critical-hit ratio. | ||||||
| LickLevel: 1Lick | ghost | 30 | 100 | 30 | ||
| The foe is licked and hit with a long tongue. It may also paralyze. | ||||||
| Magical LeafLevel: 4Magical Leaf | grass | 60 | 0 | 20 | ||
| The foe is attacked with a strange leaf that cannot be evaded. | ||||||
| SuffocateLevel: 7Suffocate | ghost | 10 | 90 | 20 | ||
| The user attacks with eerie forces to trap the foe two to five turns. | ||||||
| Leech SeedLevel: 10Leech Seed | grass | 0 | 90 | 10 | ||
| A seed is planted on the foe to steal some HP for the user on every turn. | ||||||
| BiteLevel: 14Bite | dark | 40 | 100 | 10 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| Cursed RamLevel: 18Cursed Ram | ghost | 60 | 100 | 10 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| BlockLevel: 22Block | normal | 0 | 100 | 5 | ||
| The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
| Scary FaceLevel: 27Scary Face | normal | 0 | 90 | 10 | ||
| Frightens the foe with a scary face to sharply reduce its Speed. | ||||||
| ScreechLevel: 32Screech | normal | 0 | 85 | 40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Wood HammerLevel: 37Wood Hammer | grass | 120 | 100 | 15 | ||
| The user slams the foe with its hard body, also hurting itself a little. | ||||||
| CrunchLevel: 44Crunch | dark | 70 | 100 | 5 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. |
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. |
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Fire FangFire Fang | fire | 65 | 95 | 15 | TutorTutor | |
| The user bites the foe. It may also make the foe flinch, or leave it burned. | ||||||
| Thunder FangThunder Fang | electric | 65 | 95 | 15 | TutorTutor | |
| The user bites the foe. It may also make the foe flinch, or leave it paralyzed. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
4
Weaknesses
4
Resistances
0
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Victrebaba. Use these types to counter it effectively.
Resistances & Immunities
Types that Victrebaba resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Victrebaba, either offensively or defensively.
Chatot
normalflying
2× STAB damage • Resists grass
2×Good
Ogerpon
darkgrass
2× STAB damage • Resists grass
2×Good
Murkrow
darkflying
2× STAB damage • Resists grass
2×Good
Dragonite
dragonflying
2× STAB damage • Resists grass
2×Good
'M
fireflying
2× STAB damage • Resists grass
2×Good
Charizard
fireflying
2× STAB damage • Resists grass
2×Good
Murkrow
darkflying
2× STAB damage • Resists grass
2×Good
Litwick
fireghost
2× STAB damage • Resists grass
2×Good
Lampent
fireghost
2× STAB damage • Resists grass
2×Good
Chandelure
fireghost
2× STAB damage • Resists grass
2×Good
Scarly
ghostflying
2× STAB damage • Resists grass
2×Good
Scaravia
ghostflying
2× STAB damage • Resists grass
2×Good
Scaraptor
ghostflying
2× STAB damage • Resists grass
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Woobat
flyingghost
2× STAB damage • Resists grass
2×Good
Swoobat
flyingghost
2× STAB damage • Resists grass
2×Good
Drifloon
ghostflying
2× STAB damage • Resists grass
2×Good
Drifblim
ghostflying
2× STAB damage • Resists grass
2×Good
Sparrowe
flyingghost
2× STAB damage • Resists grass
2×Good
Farrowe
flyingghost
2× STAB damage • Resists grass
2×Good
Base Stats
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