Accent Image to accompany hero

Carvanhain Pokémon Crystal Advance Redux

waterdark

Pokédex Entry

Savage Pokémon

It lives in massive rivers that course through jungles. It swarms prey that enter its territory.

Carvanha in Pokémon Crystal Advance Redux

Carvanha is #318 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
WaterDark
Dex
#318
Abilities
Rough Skin(Primary)

Hurts to touch.

Speed Boost(Secondary)

Gradually boosts Speed.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
88
EV Yield
1 Attack
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2bug ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

Evolution Chain

Base form
Level up Carvanha to Lv. 30

How to Obtain

Carvanha can be found very common in Route 27 while surfing or fishing with Old Rod, common in Resort Gorgeous while fishing with Super Rod, and in Mt Mortar while surfing, fishing with Good Rod or fishing with Super Rod (uncommon), among six other areas. Wild ones range from level 10 to 40.

Wild Encounters (18)

Level Up Moves (18)

FeintLevel: 1normal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
RageLevel: 1normal
PWR20ACC100PP20
An attack that becomes stronger each time the user is hit in battle.
Focus EnergyLevel: 3normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
BiteLevel: 5dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Scary FaceLevel: 7normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Aqua JetLevel: 10water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
Ice FangLevel: 13ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
ScreechLevel: 15normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
SwaggerLevel: 18normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
AssuranceLevel: 21dark
PWR50ACC100PP10
Does double damage if the foe has already taken damage this turn.
ProtectLevel: 25normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
WaterfallLevel: 28water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Take DownLevel: 32normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
AgilityLevel: 36psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Rain DanceLevel: 40water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Aqua TailLevel: 44water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
CrunchLevel: 48dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.

Egg Moves (8)

Ancientpowerrock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Hydro Pumpwater
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Slashnormal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
Swiftnormal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Thrashnormal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
Water Pulsewater
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.

TM/HM Moves (20)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (17)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Psychic Fangs(Blackthorn City)psychic
PWR85ACC100PP10Tutor
The user bites the target, breaking any barrier with its psychic capabilities.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

4
Weaknesses
6
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Carvanha. Use these types to counter it effectively.

Resistances & Immunities

Types that Carvanha resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Carvanha differs across the games we cover →

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