Brambalamin Pokémon Ghost Grey
Pokédex Entry
Tumbleweed Pokémon
When the weeds were full-grown, green and luxuriant, they finally saw within the deeper folds and screamed.
Brambalam in Pokémon Ghost Grey
Brambalam is #115 in the Pokédex for Pokémon Ghost Grey. This page covers its grass/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Heals upon switching out.
Passes through barriers.
Evolution Chain
How to Obtain
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SuffocateLevel: 1Suffocate | ghost | PWR10 | ACC90 | PP20 | ||
| The user attacks with eerie forces to trap the foe two to five turns. | ||||||
| Mean LookLevel: 1Mean Look | normal | PWR0 | ACC100 | PP5 | ||
| The foe is fixed with a mean look that prevents it from escaping. | ||||||
| Sonic SpinLevel: 1Sonic Spin | flying | PWR50 | ACC100 | PP40 | ||
| An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes. | ||||||
| U-turnLevel: 1U-turn | bug | PWR70 | ACC100 | PP20 | ||
| After attacking, the user switches places with a party Pokémon. | ||||||
| Sleep PowderLevel: 4Sleep Powder | grass | PWR0 | ACC75 | PP15 | ||
| A sleep-inducing dust is scattered in high volume around a foe. | ||||||
| Vine WhipLevel: 7Vine Whip | grass | PWR40 | ACC100 | PP25 | ||
| The foe is struck with slender, whip- like vines. | ||||||
| AbsorbLevel: 10Absorb | grass | PWR20 | ACC100 | PP20 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| PoisonpowderLevel: 14Poisonpowder | poison | PWR0 | ACC75 | PP35 | ||
| A cloud of toxic dust is scattered. It may poison the foe. | ||||||
| Phantom LimbLevel: 17Phantom Limb | ghost | PWR25 | ACC100 | PP35 | ||
| A physical attack delivered with a long tail or a foreleg, etc. | ||||||
| GrowthLevel: 20Growth | normal | PWR0 | ACC0 | PP40 | ||
| The user's body is forced to grow, raising the Attack and Sp. Atk stat. | ||||||
| Mega DrainLevel: 23Mega Drain | grass | PWR40 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| Knock OffLevel: 27Knock Off | dark | PWR20 | ACC100 | PP25 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| Stun SporeLevel: 30Stun Spore | grass | PWR0 | ACC75 | PP30 | ||
| Paralyzing dust is scattered wildly. It may paralyze the foe. | ||||||
| Nature PowerLevel: 33Nature Power | normal | PWR0 | ACC0 | PP20 | ||
| An attack that changes type depending on the user's location. | ||||||
| Giga DrainLevel: 36Giga Drain | grass | PWR75 | ACC100 | PP10 | ||
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| SpikesLevel: 40Spikes | ground | PWR0 | ACC0 | PP20 | ||
| A trap of spikes is laid around the foe's party to hurt foes switching in. | ||||||
| Shadow BashLevel: 44Shadow Bash | ghost | PWR100 | ACC75 | PP10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
| TickleLevel: 48Tickle | normal | PWR0 | ACC100 | PP20 | ||
| The foe is made to laugh, reducing its Attack and Defense stats. | ||||||
| Pain SplitLevel: 50Pain Split | normal | PWR0 | ACC100 | PP20 | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | ||||||
| Power WhipLevel: 53Power Whip | grass | PWR120 | ACC85 | PP10 | ||
| The user violently whirls its vines or tentacles to lash the foe. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Brambalam cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| AncientpowerLevel: 42(Brambela · Level 42)Ancientpower | rock | PWR60 | ACC100 | PP5 | |||
| An ancient power is used to attack. It may also raise all the user's stats. | |||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| FlattenFlatten | ghost | PWR65 | ACC100 | PP20 | |
| The foe is squashed flat with an eerie force that may cause the foe to flinch. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| Focus EnergyFocus Energy | normal | PWR0 | ACC0 | PP30 | |
| The user takes a deep breath and focuses to raise its critical-hit ratio. | |||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | |
| It protects the user's party from all status problems for five turns. | |||||
| DisableDisable | normal | PWR0 | ACC100 | PP20 | |
| For a few turns, it prevents the foe from using the move it last used. | |||||
| CounterCounter | ghost | PWR1 | ACC100 | PP20 | |
| A retaliation move that counters any physical hit with double the damage. | |||||
| Crush ClawCrush Claw | normal | PWR75 | ACC95 | PP10 | |
| The foe is attacked with sharp claws. It may also lower the foe's Defense. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| The user creates a decoy using one- quarter of its full HP. | |||||
| Double-EdgeDouble-Edge | normal | PWR120 | ACC100 | PP15 | |
| A reckless, life- risking tackle that also hurts the user a little. | |||||
| Eye for EyeEye for Eye | ghost | PWR1 | ACC100 | PP5 | |
| Gains power the fewer HP the user has compared with the foe. | |||||
| Ice HammerIce Hammer | ice | PWR100 | ACC90 | PP10 | |
| The user swings its heavy fist. It also lowers the user's Speed. | |||||
| Siren's CallSiren's Call | ghost | PWR90 | ACC100 | PP10 | |
| The user attacks in an uproar that prevents sleep for two to five turns. | |||||
| Circle ThrowCircle Throw | fighting | PWR60 | ACC90 | PP10 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | |||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | PWR80 | ACC100 | PP15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| X-ScissorX-Scissor | bug | PWR80 | ACC100 | PP15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| U-turnU-turn | bug | PWR70 | ACC100 | PP20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Thunder Fang(Pewter City)Thunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it paralyzed. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Earth Power(Pewter City)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Brambalam. Use these types to counter it effectively.
Resistances & Immunities
Types that Brambalam resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Brambalam, either offensively or defensively.