Banettein Pokémon Emerald Legacy
Pokédex Entry
Marionette Pokémon
An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Banette in Pokémon Emerald Legacy
Banette is #354 in the Pokédex for Pokémon Emerald Legacy. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Prevents sleep.
Evolution Chain
How to Obtain
Wild Encounters (3)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Knock OffLevel: 1Knock Off | dark | PWR50 | ACC100 | PP20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| LickLevel: 1Lick | ghost | PWR40 | ACC100 | PP30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| ScreechLevel: 1Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| ScreechLevel: 8Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| Night ShadeLevel: 11Night Shade | ghost | PWR1 | ACC100 | PP15 | ||
| Inflicts damage identical to the user's level. | ||||||
| AstonishLevel: 14Astonish | ghost | PWR50 | ACC100 | PP15 | ||
| An attack that may shock the foe into flinching. | ||||||
| CurseLevel: 17Curse | normal | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| SpiteLevel: 20Spite | ghost | PWR0 | ACC100 | PP10 | ||
| Spitefully cuts the PP of the foe's last move. | ||||||
| RevengeLevel: 25Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| An attack that gains power if injured by the foe. | ||||||
| Will O WispLevel: 29Will O Wisp | fire | PWR0 | ACC85 | PP15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Shadow BallLevel: 32Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Faint AttackLevel: 37Faint Attack | dark | PWR70 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| SnatchLevel: 41Snatch | dark | PWR0 | ACC100 | PP10 | ||
| Steals the effects of the move the target uses next. | ||||||
| GrudgeLevel: 45Grudge | ghost | PWR0 | ACC100 | PP5 | ||
| If the user faints, deletes all PP of foe's last move. | ||||||
| Destiny BondLevel: 50Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe is also made to faint. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC85 | PP20 | |
| Psychically disables one of the foe's moves. | |||||
| Destiny BondDestiny Bond | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, the foe is also made to faint. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC100 | PP20 | |
| Boosts the power of the recipient's moves. | |||||
| AstonishAstonish | ghost | PWR50 | ACC100 | PP15 | |
| An attack that may shock the foe into flinching. | |||||
| ImprisonImprison | psychic | PWR0 | ACC100 | PP10 | |
| Prevents foes from using moves known by the user. | |||||
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ThunderboltThunderbolt | electric | PWR95 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC100 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | PWR0 | ACC100 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | PWR60 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any POKéMON move at random. | |||||||
| Dream Eater(Battle Frontier Lounge 7)Dream Eater | psychic | PWR100 | ACC100 | PP15 | TutorTutor | ||
| Takes one half the damage inflicted on a sleeping foe. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP20 | TutorTutor | ||
| A chilling attack that lowers the foe's SPEED. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Banette. Use these types to counter it effectively.
Resistances & Immunities
Types that Banette resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Banette, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Banette differs across the games we cover →
banette in 4 gamesghostAttack 115 +12Sp. Atk 83 -32Speed 65 -10