Accent Image to accompany hero

Banettein Pokémon Crystal Advance Redux

ghost

Pokédex Entry

Marionette Pokémon

Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.

Banette in Pokémon Crystal Advance Redux

Banette is #354 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Ghost
Dex
#354
Abilities
Insomnia(Primary)

Unable to be put to Sleep.

Frisk(Secondary)

Reveals the foe's held item.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
2 Attack
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Shuppet to Lv. 37

How to Obtain

Banette appears in Soul House Basement (rare), in Tin Tower (rare), and in Soul House (very rare). Wild ones range from level 34 to 53.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Banette.

Facadenormal
PWR70ACC100PP20
An attack that is boosted if user is burned, poisoned, or paralyzed.

Level Up Moves (24)

HexLevel: 1ghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.
Night ShadeLevel: 1ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
ScreechLevel: 3normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
PursuitLevel: 5dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
CurseLevel: 7ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Charge BeamLevel: 10electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
SpiteLevel: 12ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Shadow SneakLevel: 15ghost
PWR40ACC100PP30
The user extends its shadow to attack. It will strike first.
ThiefLevel: 17dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
Will-O-WispLevel: 20fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Pain SplitLevel: 22normal
PWR0ACC0PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Shadow PunchLevel: 25ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
Faint AttackLevel: 28dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
HypnosisLevel: 31psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Freezy FrostLevel: 31ice
PWR0ACC85PP15
A Chilling blast that will cause foes to become frostbitten.
Knock OffLevel: 34dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
EmbargoLevel: 40dark
PWR0ACC100PP15
Prevents the target using any items for five turns.
Shadow ClawLevel: 44ghost
PWR70ACC100PP15
Claws made of shadows rake the foe. It has a high critical-hit ratio.
SnatchLevel: 47dark
PWR0ACC0PP10
Steals the effects of the foe's healing or status- changing move.
GrudgeLevel: 50ghost
PWR0ACC0PP5
If the user faints, this move deletes the PP of the move that finished it.
TrickLevel: 53psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Gunk ShotLevel: 56poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.
Shadow ForceLevel: 60ghost
PWR120ACC100PP5
The user is cloaked and strikes, hitting protected foes and raises evasiveness.

TM/HM Moves (22)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (23)

Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

2
Weaknesses
2
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Banette. Use these types to counter it effectively.

Resistances & Immunities

Types that Banette resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Banette differs across the games we cover →

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