Accent Image to accompany hero

Barboachin Pokémon Emerald Legacy

waterground

Pokédex Entry

Whiskers Pokémon

Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.

Barboach in Pokémon Emerald Legacy

Barboach is #339 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
WaterGround
Dex
#127 Hoenn Dex · #339 National
Abilities

Prevents attraction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
92
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Barboach can be found common in Meteor Falls 1F 1R while fishing with Good Rod or fishing with Super Rod, common in Meteor Falls 1F 2R while fishing with Good Rod or fishing with Super Rod, and common in Meteor Falls B1F 1R while fishing with Good Rod or fishing with Super Rod, among five other areas. Wild ones range from level 10 to 45.

Wild Encounters (16)

Level Up Moves (13)

Mud SlapLevel: 1ground
PWR30ACC100PP15
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 6ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Water SportLevel: 6water
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Water GunLevel: 11water
PWR40ACC100PP25
Squirts water to attack the foe.
MagnitudeLevel: 13ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
YawnLevel: 16normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
AmnesiaLevel: 21psychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
RestLevel: 26psychic
PWR0ACC0PP10
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26normal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
Muddy WaterLevel: 29water
PWR85ACC95PP15
Attacks with muddy water. May lower speed.
EarthquakeLevel: 36ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Future SightLevel: 46psychic
PWR120ACC100PP15
Heightens inner power to strike 2 turns later.
FissureLevel: 51ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

Egg Moves (3)

Thrashnormal
PWR100ACC100PP20
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
PWR35ACC100PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Sparkelectric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.

TM/HM Moves (21)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (9)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Barboach. Use these types to counter it effectively.

Resistances & Immunities

Types that Barboach resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Barboach differs across the games we cover →

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